Feb 19, 2009 4:26 PM
ShaderJob issues
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After playing with the ShaderJob class, I too think that it should support restarting.
A job instance has to be created every time when shader parameters change which is not good for animations.
ShaderFilter seems to give smoother results.
I also couldn't queue Shaderjobs, each time I executed a new job it tramples the Shader parameters of old jobs so only the last job was executed properly. I ended up with a AS queue function...
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