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Jeremy Giovannetti
Currently Being Moderated

Glyph failover not working with FontLookup as both embedded or device?

Dec 22, 2009 2:28 PM

I have an embedded font with a unicode range targeted to the latin base set:

unicodeRange = 'U+0020-U+00FF'

 

When my string includes arabic on a mac or kanji/han (chinese) on windows, the failover fails, as in I get the rectangles instead of a replaced device glyph.

 

It was my understanding that the FTE in player 10 swapped out failed glyphs for device glyphs per character. This appears to be working, but not for all cases.

 

On my mac, chinese device glyphs get inserted just fine in the case of this string: "車 and あります Kanji Test"

On windows this string fails by placing the rectangles in place of the chinese characters.

 

Another example shows arabic on a mac with the rectangles instead of device arabic glyphs: "Arabic Test  كيبورد للكتابة بال"

 

Thanks in advance for any insight.

 

NOTE:

Using player 10,0,32,18 on a mac and 10.0.42.34 on windows.

Using TLF version 4.0.0.10485

 
Replies
  • Currently Being Moderated
    Dec 22, 2009 9:33 PM   in reply to Jeremy Giovannetti

    When you embed the font for Arabic, are you including the Arabic glyph set?

     

    The glyph fallback has improved with the latest Player, you could try the beta version of 10.1 and see if it helps. You can download it from here: http://labs.adobe.com/technologies/flashplayer10/. On the Mac, I know that some fonts do not have the approrpiate OpenType tables. Can you tell me what font you are using for the text?

     

    Are you using the Flex compiler to embed the font, or something else?

     

    These details will help us to figure out what is going wrong.

     

    Thanks,

     

    - robin

     
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  • Currently Being Moderated
    Dec 23, 2009 9:52 AM   in reply to robin.briggs

    Another question: If you choose a device font for the text (that does not contain the glyphs) do the glyphs show up, or do you get boxes in that case as well?

     
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  • Currently Being Moderated
    Dec 23, 2009 10:55 AM   in reply to Jeremy Giovannetti

    I believe the rectangles you're seeing with Arabic and device fonts was a known issue that got fixed in Player 10.1. Which made me recall that there were a lot of glyph fallback fixes that were made after the Player versions you're using. You may want to see if the embedded issues you're seeing still happen in the most recent Player 10.1 beta.

     

    And you're right - the font list only works to determine what font gets applied to all of the text. If there are glyphs missing the Player looks up it's own list of fonts to use to display those glyphs.

     
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  • Currently Being Moderated
    Dec 23, 2009 2:55 PM   in reply to Jeremy Giovannetti

    Thanks for the confirmation. Good to hear it's working as you expect.

     
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  • Currently Being Moderated
    Jun 10, 2011 4:45 PM   in reply to Jeremy Giovannetti

    (I've moved my question to a separate discussion: http://forums.adobe.com/thread/863551) - thanks

     
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