Jan 14, 2010 10:10 AM
Mercury Playback Engine will support the Quadro FX 3800 card
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...bringing the total of official cards to five.
Trying to keep you updated,
Dennis
The other four being: ....?
Thanks for the update...
Harm Millaard wrote:
The other four being: ....?
GeForce GTX285, Quadro FX 4800, Quadro FX 5800, and Quadro CX
So no support for the GTX295, GTX360, GTX380, and other Quadro models? Let alone the GTX275 and below?
Nope.
That is a distinct miss! Only supporting out-of-date middle of the road cards (forgetting about overpriced and under performing Quadro cards) and leaving out the next generation 360/380 means that the MPE technology is not yet ripe for RTM.
Harm,
Adobe hasn't said that it won't support newer cards. Rather, we're being careful about which ones we do support initially. Newer cards will almost certainly be added before we ship, so I expect the list to get bigger.
However, we are being careful about not generically saying any nvidia cuda capable card will work because we'd like to guarantee a certain consistent level of performance.
Again, our goal is to give as much information ahead of time as possible. This gives people that are considering GPU purchases now a chance to make intelligent choices with regards to Adobe products.
With my tongue firmly in my cheek, I could say we could be like Apple, where even the sales people didn't know about the latest version of Final Cut until it went live. How would that be? ![]()
Dennis
Harm Millaard wrote:
So no support for the GTX295, GTX360, GTX380, and other Quadro models? Let alone the GTX275 and below?
I think it fair to say that anything before the models we've already mentioned will not be tested or compatible.
Giving Adobe the benefit of doubt, I would say the only tested models are the ...
All the rest, while often technically better equipped than the tested models, have to undergo further testing before Adobe can confirm their compliance with MPE. We (Adobe) will keep you informed about their status and we (Adobe) hope to issue a list of compatible video cards before 2015, or at least before these video cards go out of production. This happened with our previous compatability lists and we hope to avoid that in the future....
Harm Millaard wrote:
That is a distinct miss! Only supporting out-of-date middle of the road cards (forgetting about overpriced and under performing Quadro cards) and leaving out the next generation 360/380 means that the MPE technology is not yet ripe for RTM.
This is one "distinct miss", I am going to love using. I'm glad adobe is resisting the pressure to "support everything" and rather is focusing on a way to make Pr amazingly fast and stable at different hw price points.
Harm,
Also missing from that list is my wonderful Quadro FX-4500, but I knida' knew that one. ![]()
Hunt
People who thought that choosing a GTX295, while in the same family as the GTX285, just with far more capabilities, may disagree.
People who thought that choosing a Quadro 3800, while in the same family as the 4800, just at a more attractive price, may disagree.
If you happen to be one of the lucky 285 choosers, great, if not and you have the 295, you are ***ked. You have a better card but it will not be supported and not utilized. Your choice is to throw it on the dump and get an inferior card or applaud Adobe... which I doubt many in this situation will do.
There is not much luck involved. Adobe is clearly leaking the supported cards far in advance of the sw release for a reason.
The market has proven people will go purchase a specific graphics card in order to have a better editing experience. See canopus, matrox history. The problem with those cards is they generally last one Pr generation and are good for one thing. This new strategy allows your card to last a few generations (if you like) and they are helpful with any graphics requirement. Starting with 4 cards at different price points is a pretty nice option and nobody has said they are stopping at 4.
applaud Adobe... which I doubt many in this situation will do.
If I were in charge, I'd choose number 1. And so would you.
-Jeff
If you happen to be one of the lucky 285 choosers, great, if not and you have the 295, you are ***ked. You have a better card but it will not be supported and not utilized. Your choice is to throw it on the dump and get an inferior card or applaud Adobe... which I doubt many in this situation will do.
Harm....
Did I say the 295 wouldn't be supported? No... I just haven't affirmed that it will be supported.
If people have directly asked me is the 295 on the list now - I will say no.
Sorry, but the words "Rock-solid" and Adobe in a single phrase raises eyebrows. In your recollection, was there at any time a "rock-solid" release of a new version? Let alone with new hardware support? What are all the posts on these fora about, compliments about stability?
Like the blind said: "I must see it, to believe it."
Where did you get 318 from, when the previous posts explicitly mentioned only 4? As far as I can calculate that leaves out 314 cards NOT supported.
If it were me and the decision to ONLY support nVidia and NOT ATI were already made, I would not go to market before ALL nVidia cards with CUDA technology were fully tested and approved. Better 3 months later but functional, than a crappy, faulty version that elicits numerous complaints.
So; your solution would be to wait for some technological lining up of the planets and release nothing, instead of a release that has exponential performance with 4 cards. That certainly is an option, but I dont see that making very many people happy.
What Curt said.
And there have been rock-solid features in *every* Premiere release. Notice that I didn't say that every release in its entirety was rock-solid.
Where did you get 318 from, when the previous posts explicitly mentioned only 4? As far as I can calculate that leaves out 314 cards NOT supported.
It was a tongue-in-cheek exaggeration to make my point.
-Jeff
Curt,
Let's be realistic and look at the majority of users here on these fora, how many do you think have a state-of-the-art system with a Quadro 4800/5800/CX or a GTX285? The percentage is pretty small.
Adobe aims for the masses, slightly uphill from Pinnacle/Ulead/etc. but not quite in the Avid/FCP range, although that is interesting territory. If you limit yourself to very few of your potential clients because of limited support of video cards, and make the upgrade path in the combination of software and hardware too expensive (assume upgrade to CS5 MC around $ 1K and upgrade to Quadro 4800 $ 2K) this will seriously hamper acceptance. This does not seem like a good marketing strategy.
The demographic is going to shift up a little bit with this UG because of the 64 bit requirement. All the hoobyists with grandma's pc will be cut off.
Of those who do have 64 bit, its true that few will have one of the 4 cards. And if they are hobbyists or weekend warriors, then they may be perfactly happy with the sw only engine. You dont Have to have one of these cards to edit.
But for the folks who are pros; spending $300 or $4000 even on a card that exponentially improves performance is a no brainer. That is if it works. And that is what adobe is trying to ensure by limiting it to a few well tested cards.
Not a bad plan to have pro sw available to folk who cant afford or need a hw assist card, and the same sw for the pros who do.
All good points are made, but since we have to wait for Adobe to come with definite info, somewhere in 2010 we hope, let's not get excited about what is supported and what is not, and just await Adobe's info when the time comes..
Agreed. Look at this way. By leaking the card info to us early; Adobe is making sure we dont get caught with our" pants on the ground."
"pants on the ground"
Was that guy funny, or what? ![]()
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-Jeff
I hope Adobe will think of the little guys because I think it would be great if the GT 240 or even the 9400 GT or 9800 GT would be added. I admit they would not have the GPU power of the GTX 285 but if they can give an extra 50-60% boost in performance using CUDA I would be happy. I don't think I will need to edit 5 layers of the native Red One (R3D) video files. I think PP CS 4 works OK but a little CUDA performance boost would be nice.
I also hate the fact that the highend graphics cards on the list take up 2 expansion slots : (
Personally, I'm very comfortable with Adobe taking the individual card certification approach. We're looking forward to stability and the speed increase for our production work. Just a gut feeling, but I think Windows 7 64 is a much better "foundation" upon which to program stable editing software. We've totally gotten rid of XP and Vista in our office, and I say good riddance.
I already find one card on the list I would buy for the kind of performance we are all anticipating. The product won't be released for approx. three more months, so I see 5 certified cards as a positive sign that development is moving forward.
I do agree with Harm about keeping the compatible card list updated. When I built my own home system, the Adobe supported card list wasn't updated and included cards I couldn't find for sale because they were old and discontinued.
Dennis wrote:
With my tongue firmly in my cheek, I could say we could be like Apple, where even the sales people didn't know about the latest version of Final Cut until it went live. How would that be?
Do any of you remember the graphic card manufacturer/Apple vendor whose employee several years ago, released to the public, information about an upcoming Apple product? If I remember correctly, the Apple CEO went ballistic and canned the vendor.
Uhh Thats VERY good news... for me ![]()
Does the Mercury engine support multiple cards to get more performance ??
lets say 2 x FX3800 ?
So people are actually buying videocards for this and it doesn't even have a release date? 4-6 months from now
Also unless I missed something has it even been officially announced that MPE will ship with CS5? So far people are assuming it will ship with CS5 but has there even been an official announcement? There were a couple features that we had to wait for an update to work (FCP import, OMF, AAF).
Somebody mentioned Adobe aiming for the Pro market by supported mainly quatro cards. Ok so you have a RED camera shooting 4k it'll help. But DSLR and AVCHD are consumer formats, people shoot on these formats because they don't have the money for a better camera.
Right now I can edit my multiple p2/avc-intra/dv (hell even single AVCHD and h264) footage realtime already and the only time I'd be using more than one layer of anything is if I'm compositing in After Effects.
I'm also concerned with Plug-in support. Does MPE acceleration ends as soon as I put a 3rd party plug-in on it (assuming that Red Giant and everyone else comes up with a 64 bit version of there plug-in's some time this year).
I'm guessing that MPE only accelerates the same things that the Elemental Accelerator plug-in supports already and hoping I'm wrong:
Motion | Effects | Transitions | Fast Color Corrector |
Check out:
http://www.elementaltechnologies.com/products/accelerator/specs I'm guessing well see the Quadro FX 1800 validated next.
The place where MPE would really come into handy would be laptop editing I'm really surprised no mobile cards have been validated or even mentioned.
Not meaning to take the piss out of it, it is great technology, RED camera people will be happy as hell. I really hope I'm wrong about the plug-ins. I'd also like to know what formats MPE renders to other than h264 and Mpeg2.
At the bottom of this article is says it will be included in CS5 due in April...
For some reason the link is not working....
Here is the article:
In the battle of GPGPU API's, a lot of acronyms and words are being thrown around. nVidia pitches its set of robust tools such as CUDA language, Nexus development environment, GPU acceleration for open-source Bullet and proprietary PhysX physics engines and many more. From other side, AMD speaks OpenCL through every vocal cord and pore of company's skin, Apple is also the forbearer of OpenCL and its "openness". Intel was supposed to be the third [fourth?] player with Larrabee and its native set of compiler tools, but as we wrote back in early October, the project's first silicon ended up as a dud.
Thus, if you're multi-billion dollar software developing/publishing company Adobe Systems and are developing evolutionary engine for your video editing suite, what to select from all the choices above? In a recent blog post by Adobe's video guru Mr. Dennis Radeke, a lot of things came to light when it comes to an engine that will drive next-generation of Adobe Premiere Pro [a part of Creative Suite 5].
In the post, Dennis went on to explain "What is the Mercury Playback engine about? In a word, performance! It makes Premiere Pro do cartwheels and flips and barely breaks a sweat. It's like rocket fuel for your car. It's flat out incredible..." while we might say that this statement might be over-enthusiastic, read on: "In my first test of Mercury, I dropped several P2 clips on a timeline, made them picture-in-picture and looked to see if there were any dropped frames during playback...nada. I added more clips, bringing it up to eight or nine on my HP XW9400 with 12 cores of AMD goodness... Think it's the CPU? No! It's only being used at about 20-30%. It's GPU! I keep going and there is no hesitation in Premiere Pro. Okay, lets add some color correction to each one and while we're at it, lets drop in some blurs [that will stop it right?] Still playin' like buttah!"
P2 clips are short for Panasonic HVX-HPX [P2] Solid State video camcorders, but you can read justified enthusiasm in his post. But the real thrill came when they loaded several RED 4K files and play with them in real time. In order to do that with a RED 4K file, you need to spend around $5000 in order to get a custom ASIC - RED Rocket. According to Dennis, key to this stratospheric performance jump was the decision to go "64-bit only" in the next version of Premiere [part of Creative Suite 5] resulting in "the best CPU utilization in the business, 64-bit native goodness throughout and you have the insane performance of the GPU backing you up to make more things possible at once than ever before."
In order to harness the power of GPU, Adobe took one step back, though. Unlike the OpenGL effects Adobe was using in Creative Suite 4, resulting in sub-optimal acceleration for some GPUs, Premiere Pro CS5 is being built using nVidia CUDA software architecture. Yes, this singlehandedly gives the Adobe CS5 market to nVidia but given the share of nVidia Quadro boards versus ATI FirePro - we can't say we're surprised.
The reason for this decision wasn't a move akin to "The Way It's Meant To Be Played" affairs such as Batmangate or Assassin's Creed, but something more simpler: Adobe needed a stable software toolkit to work on it and according to Dennis: "The 64-bit native code has been announced and now we bring in NVIDIA CUDA technology to be the icing on the cake and a powerful new engine to squeeze out performance in Premiere Pro. Before I wax philosophic on GPU, let me officially tip my hat to the incredible engineers at Adobe and their work here for the Mercury Playback Engine."
If you are wondering what is the real deal with GPGPU API's, there is a telling tale of why Adobe opted to base its Mercury Engine on nVidia's CUDA language. While AMD will tell you that they're all for open standards and push OpenCL, the sad truth is that the company representatives will remain shut when you ask them about the real status of their OpenCL API - especially if you quote them a lead developer from a AAA software company with 10x more employees than AMD themselves that goes something like this: "I struggled to even get ATI's beta drivers installed and working, it was just problem after problem. Maybe once ATI gets their drivers out of beta and actually allow you to install them then I will have some performance numbers. I mean at this point AMD is so far behind in development tools they are not even worth pursuing right now."
Before you venture into rants, commercial aspect of GPU technology is a serious business. It took Intel better part of the last decade of 20th Century to get into the High Performance Computing business, and that market matured from being reliant on renting time on Supercomputers to having a multi-TFLOPS machine on desktops. Thus, it isn't surprising to see Adobe going to CUDA first. The plan is probably equal to all plans that we heard so far: go to CUDA in order to completely unlock the GPU potential and only then port to OpenCL, as Apple's and AMD's OpenCL toolkits mature, sometime in 2011.
Now, Mercury Playback Engine is just one small part of CS5: for instance, Flash CS5 goes as far as supporting GPU-accelerated physics, while the acceleration of Photoshop CS5 is just out of this world. If you use appropriate hardware, the one Adobe can work on and build a set of features, there is one certain thing: Adobe's CS5 will amaze you. The product suite is set to arrive in April 2010.
I got the link. The article keeps referencing this Adobe blog (written a day or two before the article you linked) where at the top it says very clearly:
"This is a technology demo only and while Adobe is very excited, it’s not something that is available now in CS4 nor are we commenting about exactly when it will make an appearance"
Every one is assuming it's gonna be for CS5 and I agree it almost certainly will. But I have yet to see a press release or blog from an employee that says MPE will ship CS5 as soon as it is released.
Also the April shipping date is a guess based on a stock analysis done in June 2009 (follow the link)
All I'm saying is there's a chance it'll show up as a CS5 update (like FCP import, OMF ect for CS4) and not work out of the box. Maybe Dennis will clear this up by simply stating that MPE will work with the first versions of Premiere CS5. If he doesn't though it's because they are not ready, something I understand since they have to rewire everything for native 64bit operation (that's alot of FX filters to update).
Here.... Let me try.
Hmm.. link fixed, but still won't work. Maybe article moved?
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Here it is there was a space between the f and the or in the other link
All I'm saying is there's a chance it'll show up as a CS5 update (like FCP import, OMF ect for CS4) and not work out of the box. Maybe Dennis will clear this up by simply stating that MPE will work with the first versions of Premiere CS5. If he doesn't though it's because they are not ready, something I understand since they have to rewire everything for native 64bit operation (that's alot of FX filters to update).
Unfortunately, I'm not empowered to say any more than what I have - wish that it wasn't so...
Dennis
dradeke wrote:
Unfortunately, I'm not empowered to say any more than what I have - wish that it wasn't so...
Dennis
I understand totally. ![]()
I have asked this question before but never got an answer.
What does the term "Supported Card" mean ?
What does Adobe do to make a card supported ?
Is it supported because Adobe has tested it and everything works while other cards tested dont work as well ?
Does a supported card have better drivers ?
I have a 9800GT and it works fine but would the 9800GTX work better because it was supported ?
Thanks: GLenn
function(){return A.apply(null,[this].concat($A(arguments)))}Powered by Design wrote:
I have asked this question before but never got an answer.
What does the term "Supported Card" mean ?
What does Adobe do to make a card supported ?
Is it supported because Adobe has tested it and everything works while other cards tested dont work as well ?
Does a supported card have better drivers ?
I have a 9800GT and it works fine but would the 9800GTX work better because it was supported ?
Thanks: GLenn
That is what is confusing for me to. Does supported mean it can play five layers of the R3D codec at 4K resolution or does supported imply that it will not crash my system?
Dell and HP offer Quad Core systems with the micro ATX motherboards with the smaller mini tower cases. For those select few (I have a small mini tower) the longer GTX 285 and Quadro 3800 graphics cards will not fit in the mini tower cases (to long). I hope Adobe can offer support for the GT 240. That will at least fit in my case. I would not expect the GT 240 to have as much GPU power as the GTX 285 but at least it will fit in my case. So far all the approved cards are huge. Heck, I'm not even sure if the GTX 285 will fit in my apartment let alone my mini tower : )
I hope some of the $80.00 Nvidia cards will get supported before Premiere Por CS5 is released.
Check out Dave Helmly's video on Dennis' blog and go to the 12-minute mark and watch. The MPE is either on or off. If your card is supported, you can turn on the MPE. If it's not, you can't.
-Jeff
function(){return A.apply(null,[this].concat($A(arguments)))}Jeff Bellune wrote:
Check out Dave Helmly's video on Dennis' blog and go to the 12-minute mark and watch. The MPE is either on or off. If your card is supported, you can turn on the MPE. If it's not, you can't.
-Jeff
I hear what you are saying but I would like to think that the CUDA technology of the GT 240 and even the 9800 GT would be good enough to at least give Premiere Pro CS5 a 50-60% boost in performance. I hope they will get aproved. I don't think everyone is going to want to invest in a $350.00 video card upgrade. Some folks will have to get a new computer case for the GTX 285. That is more or less my point. If the MPE supports the Nvidia cards that most of us have (9800 GT, GT 240) that will be great if not I don't think I am going to invest in a GTX 285 because I don't really need to playback 5 layers of the R3D codec. I admit playing back 5 layer of the R3D codec is impressive but it is not for everyone. I may or may not benefit from the MPE depending on what cards are suported. My system benifited fron the PP CS4 GPU effects. My Nvidia 9400 GT card passes the test for the GPU transitons and GPU filters of PP CS4. It may not be the best card for PP CS4 but it does work.
There are a couple of things about your post, where you are making assumptions that unfortunately have not yet been answered by Adobe, but maybe Dennis can shed some light on:
1. Nobody had yet stated that CS5 will include MPE
2. Nobody has mentioned whether CS5 will be introduced at NAB or only at IBC
3. Nobody has mentioned what other cards than the announced GTX285 and the Quadro 3800/4800/5800 will be supported
4. Nobody has announced support for the C10x0/C20x0 coprocessors
and apart from all those question marks, you have made the mistake to use a mid-tower, where your expansion capabilities will be physically limited.
function(){return A.apply(null,[this].concat($A(arguments)))}Harm Millaard wrote:
There are a couple of things about your post, where you are making assumptions that unfortunately have not yet been answered by Adobe, but maybe Dennis can shed some light on:
1. Nobody had yet stated that CS5 will include MPE
2. Nobody has mentioned whether CS5 will be introduced at NAB or only at IBC
3. Nobody has mentioned what other cards than the announced GTX285 and the Quadro 3800/4800/5800 will be supported
4. Nobody has announced support for the C10x0/C20x0 coprocessors
and apart from all those question marks, you have made the mistake to use a mid-tower, where your expansion capabilities will be physically limited.
1 I think someone had stated that it is supposed to be part of CS5. I think some did a url link to it. I think I did read it. There were several links over the past two months about the MPE.
2 Did I say anything about NAB or IBC? Are you making assumptions Harm Millaard? They may introduce it at NAB or IBC but I did not say that they will so chill.
3 It appears they are only supporting the big and bulky highend cards thus far. If they had announced support for the GT 240 then I would not have made my post. Iam not saying they will or will not support the GT 240 or 9800 GT. There is no assumption on my part Harm. I can say that they are not supported as of now and also state that I hope they get supported. I have done just that no more no less. Once agian chill.
4 My comments were concerning the fact that the approved cards are to big for some case. The C10x0/C20x0 coproccesor is not the issue. Did you make another assumption Harm? It would not be so bad if the GTX 285 was a smaller profile card and only used up one expansion slot. It is not even about the GT Vs. the GTX cards but rather the size. I wish Nvidia did offer the GTX series graphics cards with a smaller profile.
I know mid towers are more expandable but expansion has never been an issue thus far and still may not even be an issue. I do have a spare mid tower case that I can use. I just don't like it as much as my mini tower case. Is that OK? The concern of the larger GTX cards is not realy a big deal for me but for many others it might be problematic and worth mentioning for their sake much more than mine.
Nobody still has answere my question.
What does the term "Supported Card" mean ?
And what makes it supported ?
Thanks: GLenn
It means the cards that adobe tested the new software with to make sure it works correctly.
medeamajic wrote:
1 I think someone had stated that it is supposed to be part of CS5. I think some did a url link to it. I think I did read it. There were several links over the past two months about the MPE.
Talk about assumptions, did you not read what I posted earlier. Adobe has not officially said anything about MPE being included with CS5. Every link you "think" you read were people assuming it would be included in CS5. Dennis already responded, he can't confirm it's even gonna be a part of CS5 not to mention if it is it might show up as an update. Any article you read saying otherwise was based on assumptions.
I'm assuming that it's a little early to start buying hardware for a program that Adobe won't officially even say is coming out with CS5.
Also, how soon we forget all the problems Premiere has had when it is first released. I'm not trying to be down on Adobe just trying to be realistic. Adobe is having to port everything to native 64bit, every fx filter, Adobe Media Encoder and hardest of all....make Quicktime work in a 64bit environment. On top of rewriting/porting the whole program Adobe has to introduce this new technology MPE and still make Premiere work for people who don't have $300 dollar video cards.
Back to assuming, I'd bet most Nvidia CUDA enabled cards would work with the final product (they may only be able to realtime edit 4 not 8 streams) unless Nvidia and Adobe neuter them right off the bat through the drivers, like they do with most Quadro cards. (check out this link, some quadro cards are the same as Nvidia gamer cards, only difference is the drivers and the price, not hardware).
I know I might come across as an even bigger *** then Harm but I'm just trying to not get your hopes so high. It is great technology and CS5 being 64bit with GPU acceleration is a HUGE and much needed step forward but remember it is a ton of extra programming for the Adobe guys. There's good reason Adobe won't confirm much about MPE and CS5, they're being realistic.
I know I might come across as an even bigger *** then Harm....
Correcting your spelling and grammar : .....**** than Harm
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function(){return A.apply(null,[this].concat($A(arguments)))}joshtownsend wrote:
medeamajic wrote:
1 I think someone had stated that it is supposed to be part of CS5. I think some did a url link to it. I think I did read it. There were several links over the past two months about the MPE.
Talk about assumptions, did you not read what I posted earlier. Adobe has not officially said anything about MPE being included with CS5. Every link you "think" you read were people assuming it would be included in CS5. Dennis already responded, he can't confirm it's even gonna be a part of CS5 not to mention if it is it might show up as an update. Any article you read saying otherwise was based on assumptions.
I'm assuming that it's a little early to start buying hardware for a program that Adobe won't officially even say is coming out with CS5.
Also, how soon we forget all the problems Premiere has had when it is first released. I'm not trying to be down on Adobe just trying to be realistic. Adobe is having to port everything to native 64bit, every fx filter, Adobe Media Encoder and hardest of all....make Quicktime work in a 64bit environment. On top of rewriting/porting the whole program Adobe has to introduce this new technology MPE and still make Premiere work for people who don't have $300 dollar video cards.
Back to assuming, I'd bet most Nvidia CUDA enabled cards would work with the final product (they may only be able to realtime edit 4 not 8 streams) unless Nvidia and Adobe neuter them right off the bat through the drivers, like they do with most Quadro cards. (check out this link, some quadro cards are the same as Nvidia gamer cards, only difference is the drivers and the price, not hardware).
I know I might come across as an even bigger *** then Harm but I'm just trying to not get your hopes so high. It is great technology and CS5 being 64bit with GPU acceleration is a HUGE and much needed step forward but remember it is a ton of extra programming for the Adobe guys. There's good reason Adobe won't confirm much about MPE and CS5, they're being realistic.
Are you finished yet?
Who cares if the MPE will be in PP CS 4.3.4.8. or PP CS 5.1.5.3.? It has been stated to be in a future release of Premiere Pro. There is no assumption dude. I read it. I think Dave Helemly states it in his video. If Adobe has released graphics card information for something that will not be part of CS5 or even CS4 then there was a lot of assumption being done at the Adobe labs but not by me. I have not made assumptions at all. You are assuming in this post all Nvida CUDA cards will be supported upon release. Maybe they will and maybe they won't. I think it would be nice to have an inexpensive low profile card on the list. Then your assumption would have some merit. I am not going to guess either way since I do not know how Adobe is testing the cards for the CUDA enabled support list.
Also my hopes are not high. The MPE might benefit me it might not.
but maybe Dennis can shed some light on:
1. Nobody had yet stated that CS5 will include MPE
2. Nobody has mentioned whether CS5 will be introduced at NAB or only at IBC
3. Nobody has mentioned what other cards than the announced GTX285 and the Quadro 3800/4800/5800 will be supported
4. Nobody has announced support for the C10x0/C20x0 coprocessors
I cannot comment any further than what I have already said. I feel like a top secret agent. It's lame, but that's just the way it is.
On #2 - we NEVER comment publically on when the next version will ship because we're traded on the NASDAQ. However, if you google the information, you can generally get a strong indication of when.
Dennis
Hi Harm,
>> Adobe aims for the masses, slightly uphill from Pinnacle/Ulead/etc. but not quite in the Avid/FCP range, although that is interesting territory. If
>> you limit yourself to very few of your potential clients because of limited support of video cards, and make the upgrade path in the combination
>> of software and hardware too expensive (assume upgrade to CS5 MC around $ 1K and upgrade to Quadro 4800 $ 2K) this will seriously hamper
>>acceptance. This does not seem like a good marketing
Actually --- we're working closely with folk like Turner (News), BBC (various groups), James Cameron and the Avatar crew and many more at that caliber. We've got the best RED workflow in the industry right now, and intend to keep it that way and extend from there too.
Our vision is that we can deliver value for groups across film, broadcast, videographers, students, prosumers and more --- and that by doing so we can deliver more value at a more cost effective price point than anyone in the market. This is part of why our target list of cards (and memory ranges and system configurations) goes from laptop to 32GB, quad-core, Quadro CX and beyond.
Along the way we believe our focus in workflows for tapeless media, and online delivery are building an overall workflow that is going to be distinctly different and more valuable than the kinds of "high end" folk you mention.
As others have mentioned --- the decision to cherry pick a few cards to focus on is that we want to deliver rock-solid, blazing fast, workhorse performance .... and that if we tried to pick the top 30 or 40 cards we see in our user base we'd risk delivering low quality to everyone.
If we find that the end result of delivering high quality on the set Dennis highlights is that we get good quality on a broad range of cards we'll enable users to benefit from that --- most likely in a "try this is you like" way, not in a "we guarantee this is post-house quality" way.
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