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AFTER EFFECTS WISHLIST

Aug 31, 2009 8:39 AM

  Latest reply: genoden, Mar 26, 2014 10:37 AM
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  • Currently Being Moderated
    Mar 6, 2010 12:42 PM   in reply to DC B. 09

    If I remember correctly you can crop the comp dimensions to the region of interest, which kind of is a visual way to do the cropping.

     
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    Mar 6, 2010 1:16 PM   in reply to Andy Bay

    Wow, yes it does. Awesome, that's just what I need.


     
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    Mar 10, 2010 12:03 PM   in reply to Andrew Yoole

    Make looping video or a portion of a video easier. This is simple in Flash and AE could similar techniques.

     
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    Mar 10, 2010 12:33 PM   in reply to sbbmanagementco
    Make looping video or a portion of a video easier. This is simple in Flash and AE could similar techniques.

    You can loop a source footage item as many times as you want in the Interpret Footage dialog. Just enter the number of repetitions in the Loop field.

    Also, you can loop a section of a layer in the timeline with Time Remapping.

     
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  • Currently Being Moderated
    Mar 10, 2010 12:40 PM   in reply to Adolfo Rozenfeld

    Ok, here is my question:

     

    I want to continuously loop the last 3 seconds or so of the main video. I also want the revolving photos pre-comp at the end to loop inside of the 3 second loop.

     

    http://www.youtube.com/watch?v=ijEfMHp4yBE

     

    Any help is appreciated!

    Adam Sabourin

     
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  • Currently Being Moderated
    Mar 10, 2010 12:53 PM   in reply to sbbmanagementco
    I want to continuously loop the last 3 seconds or so of the main video. I also want the revolving photos pre-comp at the end to loop inside of the 3 second loop.

    As I replied in the other thread, playback of AE content is sequential. Making a section of a layer loop is quite simple, but it will require that you actually extend the duration of the Composition.

    The steps would be:

     

    1. Select the Layer and go to Layer > Time Enable Time Remapping.

    2. Place a Time Remapping keyframe (current value) at the point you want to use for the start of the loop.

    3. Place a Time Remapping keyframe at the the point in the layer in which you want to place the end of the loop.

    4. Set this last keyframe to Hold (Right click the kf > Toggle Hold). This will avoid the loop jumps back and forth.

    5. Extend the layer duration. Select the two keyframes and copy and and paste them to the right as many times as you want.

     
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  • Currently Being Moderated
    Mar 10, 2010 1:10 PM   in reply to Adolfo Rozenfeld

    Yup, that will do it.

     

    Another, maybe slightly faster way would just be to split the

    footage at the loop in point (split layer: ctrl/cmd+shift-d), and then duplicate that layer (ctrl/cmd-d) as many times as you want to loop it, sequencing it to the loop out point of the loop layer below it on the timeline.

     

    This is more of the manual way but it gets the job done quick and dirty.

     
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  • Currently Being Moderated
    Mar 10, 2010 1:16 PM   in reply to Chas Naylor

    Chas: It looks like a lot of steps because I tried to explain it to someone who may be not an experienced AE user. It actually takes 15 seconds to do. And if was for ultimate speed, instead of repeating keyframes, you could use a loopOut() expression and do it all in no time (and keep it super easy to update, change the looping section, amount of repetitions, etc)

     
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    Mar 10, 2010 1:28 PM   in reply to Adolfo Rozenfeld

    Hey I hear ya.  I actually teach motion graphics and compositing at a design college

    , and I just know that it helps to give my students a few different ways to skin a cat.

     

    The way I suggested would be what I would show to my intro level students.  The time remapping and expressions (and I am familiar with both) would be what I would show to my intermediate to upper level students.

     

    I personally use time remapping all the time, and find it to be a supremely powerful feature of AE.  And for you and me, it is very quick to do.  For someone just learning that curve goes up a bit.

     
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  • Currently Being Moderated
    Mar 10, 2010 6:04 PM   in reply to Andrew Yoole

    Compatibility of all 32-Bit plugins with 64-Bit future versions of After-Effects

     

    It's the role of Adobe to make this compatibility possible, otherwise it would remove many functions in this software.

     
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  • Currently Being Moderated
    Mar 11, 2010 8:58 AM   in reply to noel_d3

    The ability to add folders to the render queue to help organize it would be great.

    Also, having an enable/disable checkbox or toggle next to the folder when collapsed would help the user re-render all contents of that folder in one foul swoop!

     
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  • Currently Being Moderated
    Mar 11, 2010 11:28 AM   in reply to noel_d3

    All plugins will need to be rewritten/recompiled to support x64.

    They aren't compatible with 32bit and no, it is not Adobe's job to do this; it is the plugin developer's job.

     
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  • Currently Being Moderated
    Mar 11, 2010 11:33 AM   in reply to David Wigforss

    > All plugins will need to be rewritten/recompiled to support x64.

    They aren't compatible with 32bit and no, it is not Adobe's job to do this; it is the plugin developer's job.

     

     

    We've been working closely with a large number of plug-in developers to make this go as smoothly as possible. See this post on Michael Coleman's blog about how things have been going. I can't give details, but I can say that I've been watching the process from the inside and am very pleased with how well things are coming along.

     
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  • Currently Being Moderated
    Mar 16, 2010 2:29 AM   in reply to Andrew Yoole

    Hello

     

    I saw on this page that you recommad " A 64-bit edition of Microsoft® Windows Vista® or Windows® 7". What about XP pro 64 ? should i install windows 7 64 for best performance ?

     

    Thanks.

     
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  • Currently Being Moderated
    Mar 16, 2010 8:26 AM   in reply to Maxluere

    > What about XP pro 64 ?

     

     

    No.

     

    should i install windows 7 64 for best performance ?

    I'm happy with Windows 7 on one of my computers running both the current version of After Effects and the development builds of the next version.

     
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  • Currently Being Moderated
    Mar 17, 2010 12:35 PM   in reply to Andrew Yoole

    Need Scripts Palette.

     

    I think this was mentioned earlier, but something needs to be done with the Script menu UI. It's pretty unmanageable when you have a lot of scripts.

     

    Just like the Effects Palette, a Scripts Palette would allow groups, folders, organization, and Quickfind search boxes. Here's the menu mess I have to deal with now...

     

    scripts.pngdockablescripts.png

     
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  • Currently Being Moderated
    Mar 17, 2010 12:37 PM   in reply to Navarro Parker

    Same for the Window Menu. With Test Gear and Red Giant PlaneSpace installed my Windows Menu is about to roll off the bottom of the screen.

     
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    Mar 17, 2010 4:48 PM   in reply to Navarro Parker

    To make running your most commonly used scripts easier, use the LaunchPad script. There's a link from this page.

     
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  • Currently Being Moderated
    Apr 12, 2010 12:39 PM   in reply to Andrew Yoole

    -Rename multiple comps.

    -Replace PSD layered files (can’t believe this isn’t integrated).

    -Ability to select multiple comp Markers.

    -An Expression spreadsheet (list of  expressions and their corresponding layers/comps properties).

    -Composition/ layer spreadsheet:   Considering how complicated projects can get, It would make sense to have a spreadsheet whereby functions can be preformed across multiple comps/layers.

    -Flowchart that shows the entire chain of selected comp/nested comps, images, layers, FX,  etc.

    -Expression Reset functionality.

    -Lights to effect 3D objects.

     
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  • Currently Being Moderated
    Apr 11, 2010 9:36 PM   in reply to Navarro Parker

    > AE is always a version behind in supporting the latest PSD features (like CS4's Vibrance adjustment).

     

     

    After Effects CS5 added new Color Correction effects based on Photoshop adjustment layer types. When you import PSD files with these  adjustments, they are preserved:

     
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  • Currently Being Moderated
    Apr 19, 2010 2:33 PM   in reply to Andrew Yoole

    I would like to see the new content aware that will be in Photoshop CS

    5 incorporated into AE.  Ideally you could create a selection around items in your video footage that you don't want and AE could extrapolate this data for each frame in the video clip.  If the object moves use a combination of motion tracking to track the objects movement and once the selection and movement data has been collected then use content aware to remove the object and fill in the hole for each frame.  I think this would be alot faster than using mask and duplicated footage at different positions on the time line.

     

    You might also include options for the replaced object background and rest of the background, like blurs, feathering and texturing depending on how well the content aware worked.

     
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  • Currently Being Moderated
    Apr 20, 2010 1:18 PM   in reply to Nojahele

    Yeah, I brought this up in a separate thread already but evidently it's not yet possible to implement this technology for the video. But it would be nice to have it in the next versions of AE.

     

    On the side note, what about an "eye" option for layer masks?

     
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  • Currently Being Moderated
    Apr 22, 2010 4:02 PM   in reply to Andrew Yoole

    Just a quick note about the parent list:

     

    When you drop down the menu to select a layer to parent, the current behavior is for the list to default "none".  This is great if the layer already has a parent, but if it doesn't I would much prefer that the list center itself on the current layer.  This could be very helpful in comps with a large number of layers.

     
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  • Currently Being Moderated
    Apr 27, 2010 1:06 PM   in reply to Andrew Yoole

    How about adding support for Photoshop .ABR brushes for Vector Paint, the Paint layer, and Write-On!

     
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    Apr 27, 2010 1:08 PM   in reply to Andrew Yoole

    Speaking of brushes -- how about some Photoshop-ish Brush Dynamics?

     
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    Apr 27, 2010 1:15 PM   in reply to Navarro Parker

    I have a large collection of textures and such as PS brushes. I'd love to be able to bring them into AE.

     
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    Apr 27, 2010 1:23 PM   in reply to Navarro Parker

    Navarro: I share with you the urge for custom brushes and brush dynamics. It would be a great feature. But AE's own paint, Vector Paint and Write-On are totally different engines and separate code-bases. On top of that, AE's paint is vector-based, not pixel based (which is why you get actual paths for brush strokes, which you don't get in PS). Still, these all are implementation details. You could have a vector-based brush engine with custom bitmap-based brushes, I imagine.  Some brush dynamics, like variable width, are available when using pen pressure. But of course having it parametrically and with all the other stuff like scatter would be terrific. Please file a feature request for custom brushes and brush dynamics. I assure you I also filed for that and, as always, the more people request it formally, the more "votes" it gets

     
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  • Currently Being Moderated
    Apr 28, 2010 11:44 AM   in reply to Navarro Parker

    I agree about the script menu, it is too much. There has to be a better way to organize it.

     

    Oh yeah and add a simple NLE module to AE without having to go dynamic "slow as hell" link.

     
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  • Currently Being Moderated
    May 1, 2010 9:08 AM   in reply to joshtownsend

    (just going through the wish list, seeing what things were dealt with in After Effects CS5)

     

    > BANISH THE IMAGE BUFFER ERROR... Please please please Adobe - get rid of this plague of an error.

     

    Done. Now that After Effects CS5 is a 64-bit application, the limits on sizes of image buffers and various other internal structures are greatly improved. See "Memory (RAM) usage in 64-bit After Effects".

     

    > Improvement of how AE deals with .exr files.

     

    This should be much faster in After Effects CS5.

     

    > it would be nice to have a magic wand/quick selection kind of tool that would automatically create mask shapes on layers based on mouse clicks

     

    Roto Brush does this, though it creates mattes, not masks. If you need a mask, you can use Auto-trace after using Roto Brush.

     
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  • Currently Being Moderated
    May 2, 2010 5:05 PM   in reply to Andrew Yoole

    Grids (scalable) in 3D space rather than a workaround using Solids with the grid effect...

     

    Should be scalable and have increment options (100 pixels, 500 pixels, etc)

     
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    May 9, 2010 6:07 PM   in reply to Andrew Yoole

    What about a checkbox-type setting for each layer that will allow them to be omitted in the final render?

     

    Example: I need to render two versions of the same project: first, rated G or for everyone, and second one - rated R.

     
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    May 9, 2010 6:19 PM   in reply to DC B. 09

    Isn't that what the visibility switch is for?

     
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    May 10, 2010 11:14 AM   in reply to John Stanowski

    John Stanowski wrote:

     

    Isn't that what the visibility switch is for?

    Yes and no. That's what I'm using now, but I may have up to 10 layers scattered all over the project and at times it's difficult to locate them all if I need to re-render. Ideally if they had an option to somehow mark those layers and then set them to be rendered or not from the final render screen in one place. That would save me a lot of time.

     
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  • Currently Being Moderated
    May 10, 2010 11:16 AM   in reply to DC B. 09

    I see. Well you could color code them for now I suppose.

     
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  • Currently Being Moderated
    May 10, 2010 12:36 PM   in reply to John Stanowski
    > What about a checkbox-type setting for each layer that will allow them to be omitted in the final render?

     

    My first thought is to use Zorro to tag and select the layers. Then I could operate on the layers selectively, to turn their visibility on or off or whatever else I chose to do.

     
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  • Currently Being Moderated
    May 10, 2010 4:52 PM   in reply to Andrew Yoole
    function(){return A.apply(null,[this].concat($A(arguments)))}

    Andrew Yoole wrote:

     

    Set the layers as Guide Layers.  Guide Layers can be enabled and disabled for render in Render Settings of each item in the Render Queue.

    Yes, thanks. Guide Layers could be it for now.

     

    It would be nice though to have something specific for that purpose in the future version of AE.

     
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  • Currently Being Moderated
    Jul 15, 2010 2:01 AM   in reply to Andrew Yoole

    RAM Preview DO-OVER. Like completely gut the sucker. We need to see an accurate representation and we would like to see them a lot quicker than we currently do. For starters, make OpenGL a 1st class citizen instead of its current bolt-on after thought status. Second, the world has been using interlaced images since the 1920's, yet RAM Preview can't do interlace almost 100 years later. Did you know that interlace is not going away anytime soon?

     

    Even with 64-bit support, there will never be enough RAM in a box. So, how about taking a page from the genius of Bob Courier and implement many of those Echo Fire nuggets that should have been in AE in the first place. My favorite feature was the ability to use a hard disk instead of RAM. I guess it is a little too late because that feature was needed in After Effects 3-9.

     

    Then, how about some accuracy when using the QuickTime Output Component. And while we are at it, make the sucker have reliable real-time frame rates. And just for kicks, spew out YUV to the QuickTime Output Component. Again, make sure the color space conversion is accurate. Fix the darn gamma issues too.

     

    To sum up... Accuracy, Speed, Guaranteed Real-time Frame Rates. Any questions?

     
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  • Currently Being Moderated
    Jul 15, 2010 2:04 AM   in reply to Andrew Yoole

    BUILT-IN RENDER FARM MANAGER: Yup, I said it. The goal should be to make it as reliable and as intuitive as Cinema 4D's net render code. But then take it a step further and ensure that the correct Plug-ins and Fonts are rolled out to each render node. Allow for unlimited render nodes.

     
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  • Currently Being Moderated
    Jul 15, 2010 2:12 AM   in reply to Andrew Yoole

    Colorspaces: I don't understand why Adobe has locked itself to 8 and 16bit linear and 32-bit float, all in RGB. We would like to see either YUV processing and/or more efficient bit depths like 16-bit float, perhaps even 12-bit support like the good ol' SGIs. In the process of getting beyond 8-bit linear, let's make sure things don't slow down.

     

    It would also be nice if you had a chat with ATI and Nvidia to see how you can get >8bit support to the monitor now that interfaces like HDMI and Displayport are prevalent.

     
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