Okay, so I've been trying to figure this out for 2 days and I'm getting frustrated. Can I make a gallery using this technique without datalists?
I don't want my thumbs to be in even rows and can't seem to overcome this issue using datalists... Anyone??
What kind of layout do you want your thumbs to have? It is possible to have all of your thumbs have their own "On Click > Go to State" interactions, where each state has the image you want to display. You would probably want to put all of this inside one custom component. To make the thumbnails clickable, you would need to convert them to a custom component first.
If you do not want to use datalists, the link that you have is probably going to give you more of a headache than anything else.
Here is an example of creating an image gallery using data lists (in case you were wondering what one might look like).
You could also use a tool like Slideshow Pro to create an image gallery that you could import into Catalyst.
They will have various layouts, divided by the type of media, according to the selected gallery. Here is an example of one of the layouts I have thus far:
I guess I am having trouble figuring out what to do once I have all of my thumbs arranged. I tried to make each thumb a component, then use the "On Click > Go to State" interaction, but once I was in a state, none of the buttons worked, or if I got them to work the next image would be showing over/under the previously clicked one. I don't want a slideshow, but thanks for the link. Perhaps it would be helpful if I uploaded the file? I've tried so many things, but I have little experience with Flash or website development in general, so it has been a challenge.
It would be good to see what you have working in order to get a better idea of how your application is set up.
From looking at your diagram, I might break down the application this way.
I think I've figured it out. I wasn't making all of the thumbs into a single component, then breaking it up into buttons, so I couldn't do what I wanted. Now that i have resolved it, it seems so much easier to understand what you were trying to explain. Thanks!
When you have your gallery working, if you can post a link we'd love to see it! A lot of designers are interested in making galleries in Flash Catalyst, and the more different real-world samples we have to share, the better. It's always really good to hear how you arrive at the final solution that worked best for your particular project.
Well everything seems to be working for the most part. I have tried to upload it to the web, unsuccessfully. This is my first website, so I'm not sure if I did something incorrectly. I just dragged the contents on 'deploy to web' into my FTP. Currently, I have a 404 error. Not sure what I did wrong..... ha.
Your gallery looks great-- really nice work!
You can reduce your overall file size by optimizing your graphics. For vector images, you can use the Optimize Vector Graphics option to make the images smaller, while still retaining the ability to edit the vectors later if you need to. For raster (bitmap) images, it's a good idea to size them down as small as possible (72 ppi) in Photoshop or Fireworks. Here are some links with more information on optimizing:
Also, you obviously figured out publishing, but just in case you want more explanation on the different publishing options, here are a few video tutorials you may find helpful:
Hope this helps.
Thanks for all the advice, it has been very useful!
I have noticed one more glitch that I can't seem to get past... Each time link to the gallery is clicked, the state that was last viewed within that component stays up. I am planning on putting information about each set of images, so is there a way to make sure each time a link to a gallery is clicked (ex: Owens-Illinois) that the default state (showing only the thumbs and soon to be added text) shows up and not the last viewed state?
I really appreciate all the help! I love this program and can't wait to see what future updates bring!
Whoops! Kim beat me to it!
This is a common question that's going to go up on the FAQ soon.
You need to reset components whenever you want them to go back to their initial state. There's some additional discussion of this issue towards the end of this thread.
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