Is there a way to use a metric scale for z-position in AE? I sometimes need this when I have a 3D-tracked scene but don't have a point cloud or any nulls with z-position of the obects in the scene. But I do have the actual distance in meters. Or does AE have any other way of finding the z-position of objects, like the Reconcile3D node in Nuke?
I think I made a new photoshop canvas at 100cm x (anything) then I went to canvas size then changed the units from cm to pixels and used that figure. It got me around my issue along time ago but I think you have to be aware of pixel aspect i.e. square pixels would make more sense to use.
Cheers
Doesn't sound conclusive. If it is able to calculate the distance just based on 2 points, it needs to have a reference input elsewhere. Solving the distance otherwise at least requires 3 points - the two track points and one fixed point as reference. Then you can use trigonometry to calculate the sides of the resulting triangles based on the angular difference. Still, mathematically, those values are still ambiguous and need to be normalized using a known measure as input...
Mylenium
Thank you for your reply Mylenium. You basically track (or select) a point three times in different parts. So you end up with values for a point in example 5s, 10s and 15s. Then it somehow calculates the z-position. The way you described it, does that calculation exist in a script or plug-in?
It would be easily possible to assume a planar rotation for a nodal pan and calculate the linear distance between the points simly using length(pointA,pointB) in an expression. Still, as I said, doesn't sound right to me. The values would not reflect the actual distance and you still do not know the correct camera position, so whatever Nuke does, is probably more elaborate than that and a specific part of NukeX' 3D tracking and matchmoving features, building on specific other features.
Mylenium
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