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CP5: Audio from demo'd app is not captured

Oct 2, 2010 9:37 AM

I am recording a tutorial for an audio editing program. I have tried every setting I can find in Captivate 5, but the ONLY ONE that seems to record the audio that is playing through the application is FMR with the MacBook mic.


Using the mic makes the audio from the editing app sound horrible.


I am using a MacBook Pro, and I have used SnapzPro X to make screencasts using the internal audio of the MacBook. NOT the built-in mic. That way the sound is awesome, and it doesn't pick up any external sounds in the room with me.


I cannot believe Captivate can't do the same thing -- record from the internal sound of the MacBook. But setting it to Built-in Input gets me only silence.


I would appreciate any help on this!


Just to be clear: In my audio editing program, which is the subject of the Captivate tutorial I'm making, I need to hit Play and Pause in the audio editing program and have Captivate faithfully capture the motion and audio in sync from the audio editing program.

  • Currently Being Moderated
    Oct 3, 2010 11:15 PM   in reply to macloo

    Hi there,


    I use soundflower for recording audio internally with Adobe Captivate. It works totally fine for me.


    I advise you too try thing app.



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  • Currently Being Moderated
    Oct 5, 2010 12:49 AM   in reply to macloo



    There is another utility freely available on the net called "Line in".


    Using this you can route the app audio to soundflower as well as hear the same in system speakers simultaneously.


    I noticed a bit of a lag between the recorded audio and the "re-routed"  audio from Line-in but only if I continued to use it for a long time.





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