I started to play with Catalyst (Panini), and I got very excited by it, and wound up building a full very polished app. All the while, I had the idea I would import this into Flash Builder, then compile from there it to run on Android. However, when I actually went to do this, there was no option in FB (Burrito) to build my project as a mobile one. If I create a new project from scratch in FB, then I get the mobile option. But I cant seem to make my imported catalyst app show up any mobile build options as all - only web project ones. Its very frustrating, as I have made standalone test SWFs and dropboxed them onto my phone - and the app works well!!
Im sure I have missed something really simple - can anyone point me in the right direction? I suspect it might have something to do with creating a build profile? Or is there a config I missed in Catalyst? Im no dev-head - so those FB build config screens look a bit intimidating. I might eb able to muddle my way through configuring my Andoind SDK as a build profile - if thats whats I need to do? All help greatly appreciated!
Well, no answers here.
I had sety up all my content in a layered Pshop doc first (As Catalyst doc design reccommends). So I have imported that into Flash and I will re-do the animation in Flash to get it onto the Android platform. Its very disappointing as the Catalyst workflow was really appealing, I found I could focus on the content and not worry too much about doing the wrong thing setting up the interactivity.
Flash Builder on the other hand isnt very Designer freindly at all. Once I got there with my project, I was sweet out of luck getting it anywhere else. Im going to use Flash because it looks like the workflow in the Flash packager for Android is easy to understand and follow.
Currently, FC supports only Web projects for round-tripping from FB. Can you file an enhancement request for FC to handle mobile projects. For now I guess you have to create a mobile project in FB and move your files from the project that you imported from FC Or if you are intending not to send the project back to FC for round tripping, during import in FB change the project path to the mobile project in FB, it will tell that it will replace the files, but after this you are on your own to use the files that you imported.
Hmm, I'm having this same issue.. Wow yea this bites.. That was a big reason I wanted to use the Adobe set of products.. The ability to design in Catalyst then bulid in Bulider.. but I cannot import a mobile Catalyst Pannini project into a mobile Builder burrito project..
Anyone found a workaround for this??