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I am building a small game engine optimized for android, everything works fine, and I can render around 100 animated sprites with a decent speed, but I am stuck with the sound.
when I play a sound there's a small delay, which is critical in action games, the first time I play a sound it runs fast, but after that there will be a delay.
I am using the usual:
var _mySound:Sound = new MySound();
_mySound.play();
I am using Flash CS5 with the android extension.
and testing on Samsung Galaxy S.
This is a known bug with the current version of AIR for Android, widely reported in the pre-release forums and logged with the engineers to be fixed.
Adobe staff have directly acknowledged it on those threads too, which I interpret as a good sign that it's a priority.
And yes, it is a pain!
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This is a known bug with the current version of AIR for Android, widely reported in the pre-release forums and logged with the engineers to be fixed.
Adobe staff have directly acknowledged it on those threads too, which I interpret as a good sign that it's a priority.
And yes, it is a pain!
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hmmm I hope they fix this soon
I think air would be my perfect 2D games development tool after this issue is fixed, it's pretty fast with GPU rendering.
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Hello,
Can someone from Adobe please give an estimated time frame on this? Not to be impatiant, I am waiting to release my games due to delayed sound effects.
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It's so bad still....
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You're using mp3s right? Try wavs. They are bigger, but you don't get that delay at the beginning.
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what bitrate do you use? and what phone do you have?
I still get horible delay when calling play() on any audio file, at least 600-700ms.
I use a droidX, i just tried wavs and mp3s, seem to be the same.
its so bad for sound effects