I've received a number of questions on how to extend Adobe Audition with questions similar to:
I had made a post similar to this in the public beta of Audition for Mac, but I can no longer find the thread. So I'll reiterate some stuff here:
|Adding VST Plug-Ins|
Most of you have found this already, but the best place to start is in the Audio Plug-In Manager
If you want to "write" new plug-ins for Audition, writing a VST plug-in will be the best option as it will allow you to write something that will work on Windows as well as OSX. Info on writing a VST plug-in may be found here (http://www.steinberg.net/en/company/developer.html)
|Adding Audio Unit Plug-Ins (Mac OSX)||Same as Above. Note that OSX ships with some built-in AU plug-ins that Audition can utilize for free if you just scan at least once. We don't scan on startup because there's several plug-ins out there in the world that don't behave well. Info on Audio Unit plug-in development can be found here (http://developer.apple.com/library/mac/#documentation/MusicAudio/Conce ptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html)|
|Adding more import formats via libsndfile||libsndfile is an open-source C library for reading and writing audio files (http://www.mega-nerd.com/libsndfile/) Ambitious people could download the source, write support for another format, and create their own custom-rolled library of libsndfile. You would then replace the version of libsndfile with which Audition CS5.5 ships, with the one you rolled. Due to the way we use libsndfile, any format you add would show up in Audition. This is also true if there's an official update to libsndfile that comes out in the future, you could just plop it in and it should work.|
If you're interested in exporting or writing formats that libnsdfile supports, please tell us which formats are the most important to you and in what way you use them in your workflow.
|Adding more import formats via QuickTime components|
QuickTime has the ability to be extended via QuickTime Components. There's several examples out there, but here are some websites to check out:
In most cases, just adding the various QuickTime components will automatically add the import functionality to Audition.
|Importing project formats from other applications||As seen on other threads in this forum, Ses2sesx (http://www.aatranslator.com.au/ses2sesx.html) and AATranslator (http://www.aatranslator.com.au/) seem to add quite a bit of support.|
|SDK||At this time, we haven't released an SDK for Audition. If you're interested in one, however, please tell us what you would want from an SDK for Audition and we'll take it into consideration.|
Message was edited by: Charles VW Added links to AU and VST development info
could you please also advise what PC users can do to make common avi files useable in AA CS5.5? The obvious problem is, no matter how many exotic video formats a PC can play by way of video-for-windows codecs, these are useless for Quicktime, because Quicktime on the PC needs codecs specifically written for "Quicktime for Windows", which are, as I've come to find, EXTREMELY rare. So far I've only found ONE, sold by 3ivx, but this costs as much as the AA CS5.5 update itself. Without them, Quicktime on the PC will only handle mov files, which are not too popular on the PC. Is there any other way out of this?