as the title:
it seems it not work.
<languageVersion : 1.0;>
material kernel phong
<
namespace : "AIF Test";
vendor : "Adobe";
version : 1;
>
{
parameter float3 uNMatrixPart_A;
parameter float3 uNMatrixPart_B;
parameter float3 uNMatrixPart_C;
parameter float3 uAmbientColor;
parameter bool uUseLighting;
parameter float3 uLightingDirection;
parameter float3 uDirectionalColor;
input vertex float3 aVertexNormal;
input image4 inputImage;
input vertex float4 vertexUV
<
id: "PB3D_TEXTURE_COORDS";
>;
// Interpolated.
interpolated float4 interpolatedUV;
interpolated float4 vLightWeighting;
// Output.
output float4 result;
void evaluateVertex()
{
interpolatedUV = vertexUV;
if(uUseLighting){
float3x3 uNMatrix=float3x3(uNMatrixPart_A,uNMatrixPart_B,uNMatrixPart_C);
float3 transformedNormal = aVertexNormal*uNMatrix;
float directionalLightWeighting=max(dot(transformedNormal,uLightingDirectio n),0.0);
float3 tmpWeigth=uAmbientColor + uDirectionalColor*directionalLightWeighting;
vLightWeighting=float4(tmpWeigth.r,tmpWeigth.g,tmpWeigth.b,1.0);
}else{
vLightWeighting=float4(1.0,1.0,1.0,1.0);
}
}
void evaluateFragment()
{
float4 textureColor = sample(inputImage, float2(interpolatedUV.x, interpolatedUV.y));
float4 tmpColor=textureColor*vLightWeighting;
result=float4(tmpColor.r,tmpColor.g,tmpColor.b,textureColor.a);
}
}
The error is : "TypeError: Error #1034: 强制转换类型失败:无法将 com.adobe.pixelBender3D.asm::IfBlock@2273b01 转换为 com.adobe.pixelBender3D.asm.BasicBlock。"
and i need a solution to this.
North America
Europe, Middle East and Africa
Asia Pacific