Can someone please tell me of any tutorials about how to get an App to Android/iPhone via Captivate 5.5? I don't know the first thing about apps, at the moment, but often use Captivate to make nice applications etc. I would essentially like to know how can I design something in Captivate and then transform it into an app which I can then advertise as such for Android/iPhone users to download.
Your help is much appreciated!
By coincidence I just saw a post on this in the LinkedIn Captivate forum:
Michael Hinze has started a discussion: Deploying Captivate demos on Android Devices
"After the recent discussion about converting Captivate demos to iPad/iPhone apps, I wondered if it is possible to deploy Captivate demos on Android devices as well. Android-powered phones and tablets are rapidly becoming more popular. After some research and testing, I succeeded in installing a Captivate demo on my Samsung Galaxy II Android phone. The conversion process is not very intuitive and required the use of Adobe’s AIR application (included with Flash CS5 and 5.5), but does allow you to convert a Captivate file to an Android app. The basic steps of the conversion are as follows: 1. Publish your Captivate project as a .swf file 2. Create a self-signed certificate (the easiest way to do this is through the AIR for Android settings screen in Flash CS 5.5) 3. Create the required XML-based manifest file that includes application description and permissions 4. From a command line, run the ‘adt’ command (see Flash CS5 help files for details) to compile the swf file into an Android app (.apk) 5. From a command line, run the ‘adb’ command (see Flash CS5 help files for details) to install the app package on your Android device. This is yet another option to re-use Captivate demos!"
Steve got a point and it seems like Captivate production isn't a problem with all phones except iOS !
So I too have a question, how to bridge that iOS gap ?
OR is it mission impossible cos of the ongoing Adobe vs Apple WAR !
Any ideas ?
Wow ! Steve
Great news indeed, so is it convenient to share that 'little extra effort' ?
* This IOS thingy is driving me away from captivate, forcing me to build iOS apps using online appps builder *
I'm all ears ...
Soooo - publish to iPhone (and iPad) then following these instructions
is too onerous?
yes you need to consider the screen size and not everything is
perfect, so some experimentation is necessary, but the same is true
for any mobile application and device.
Whizzed through an attempt last night using my iMac and published an app to my Android phone. Unfortunately the app just showed a blank white screen. I am guessing that it may be something wrong in the .xml file settings? I will try a more steady approach this week.
One question. When launching a Captivate project from Device Central for use with Android, should I select AIR 2.5 or select from the Flash Player listings?
Actually Steve, not all Androids support Flash; I believe anything below android 2.2 doesn't support it, and quite a few current devices still run below this (my phone came with 1.6, and the latest update is only up to 2.1, with no plan for an official 2.2 release)
Best bet for cross-platform would probably be html5
Before I get deep into taking my Captivate projects and getting them to work on iPhone, iPad and Android platforms, can anyone tell me if these apps will still be SCORM compliant? I have a requirement to track usage, knowledge transfer and quality through my Learning Management System which the web users do just fine at the moment. Would this still be the case if the users were to access the eLearning through smart phones?
Please let me know if you get a response to this. I have a client that requires an iPhone course to be pushed to SCORM and has specified Captivate as the software of choice. I have provided mobile solutions to LMS via Lectora but not Captivate 5.5. When checking publishing options for a Captivate iPhone template, the choices were F4V which was housed in a different location than the swf zipped SCORM package.