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adt vs Flex Mobile Project for iOS

Jul 28, 2011 1:11 PM

According to http://help.adobe.com/en_US/flex/mobileapps/WSf3db6597adcd110e19124fcb 12ab3a1c319-8000.html,

 

Except for the MX charting controls and the MX Spacer control, mobile applications do not support the MX component set defined in the mx.* packages.

 

So, when I try to compile my MX control heavy application as a Flex Mobile application, I get a stack of compilation "library not found" errors. Yet, when I try to use adt to compile the project for iOS, it compiles (and runs) just fine.

 

What's going on? What should I be using?

 
Replies
  • Currently Being Moderated
    Aug 3, 2011 9:09 AM   in reply to cpDev

    Did you try it on a real device? Did you compile it as a release build?

     
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  • Currently Being Moderated
    Sep 27, 2011 12:35 PM   in reply to cpDev

    It's not that the MX controls can't be cross compiled for iOS, they can, the issue is that the mx controls are not very optimized for mobile devices, and so are not included by default in a mobile project. You are welcome to link in any additional libraries you want (including the mx controls), even if they are not recommended for mobile use.

     
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