I'm not sure I follow you but here's one thing you can do. Let's say the null you applied the tracking data was called "trackingNull." You would apply the lens flair to a black solid set to screen mode. Now you position the lens flair exactly where you want it to start. The last step is to add an expression to the lens flair property using the pickwhip but before you use the pickwhip you type "value + " in the expression window. Then you drag the pickwhip to the "trackingNull" position property. That's all there is to it. The value + statement takes the original position of the lens flair and adds it to the position of the trackingNull.
BTW - this talk about a lens flair needs to be moved to another thread.
There's been a solo switch for the past ten years. http://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb916558 66c1103906c6dea-7e7aa.html
> A function to render all layers (or clips) of a composition as seperate clips.
http://www.redefinery.com/ae/view.php?item=rd_RenderLayers
That's listed in After Effects Help, here.
How about the ability to use Dynamic Link to import other AE comps into AE!
Would be fantastic for workgroups. Several designers could be working on separate sub comps with another designer working on the master comp. Any updates are automatically reflected in the master project.
There are ways to do what you're asking for already for mapping. Here are some:
http://www.videocopilot.net/tutorials/3d_vanishing_point/
http://www.videocopilot.net/tutorials/3d_camera_projection_2/
You need a computer with a capture card and something like DV Garage's Conduit to pull the real time key. There are many products that will do that, but none without some way to capture live video from a camera.
Thanks to you both for the suggestion about DV Garage's Conduit. We have the correct equipment.
I hope someone has experience with Conduit can help me understand something. We really only need one very basic function. I read the material and was unable to determine if it will do the one thing we need to.
I understand and believe we can live view the actors keyed in front of the background.
But can we move the background behind the actors in real time?
We use a large virtual set and need to be able to reposition the background to the part relative to that particular shot. Nothing more. The other software we tested does not allow us to move the background.
We don't need the software for any part of the capture.
Now we shoot the image and put the video file in post production After Effects. Trial and error. You can already see that is costing us time.
Thanks again for the Conduit suggestion. We had no idea it existed.
• A real 3D coordinate system with a 0,0,0 origin point.
• Parenting that doesn't change the values of the child.
• Easily cloning and linking of filters and layers (see ff-Effect Instance at AE Scripts)
• Keyframing in roto brush
• Ability to changing the order in which masks are applied to a layer in relation to layer styles and filters.
• SCOPES!!!!!!! dear god give me a histogram, vectorscope and a waveform monitor. Color finesse doesn't count.
• Multi-pass Comparative forward and backward tracking. (like Tracker Viz)
• re-center on track as it's tracking.
• Create new text layer, adjustment layer, Solid, null etc… above currently selected layer.
• Better Disk Caching for RAM previews. I really want RAM previews to remember the state of a comp so if that state gets changed then changed back, the ram preview is restored and playable.
TheFosterHouse wrote:
• A real 3D coordinate system with a 0,0,0 origin point.
• Parenting that doesn't change the values of the child.
Just a comment on these two ideas. 0,0,0 at the center of the comp would cause more troubles than it would solve and it would be out of sync with any other compositing and editing app. 0,0 has always been the upper left corner of video and pixel based images. It's always the starting point for vector drawings. 3D apps use 0,0,0 as the center of the world, but it's an easy task to translate those coordinates to the pixel based measurements used in image and video processing apps.
When you parent a layer to another the new position is measured from the upper left corner of that layer. This makes a lot of sense to me and it's useful info for a lot of manual positioning once you wrap your head around it because it defines the relationship between the layers. Tying the values to other values through expressions is easy with the toWorld and toComp arguments. Personally I don't think either of these are good suggestions. That's my 2¢.
The rest of your ideas are prety good.
I'm responding to the all caps and exclamation points you used for "SCOPES!!!!!!!". I gather you want them rather badly.
If Color Finesse doesn't count (presumably because the scopes are on a different screen), then what about other third-party plug-ins? Namely our own Test Gear product. It's a pretty inexpensive way to add scopes in proper AE panes that you can dock or float in the AE UI just as you would expect.
Is it just an aversion to spending any money at all? Or is there some feature/capability Test Gear doesn't give you?
I'm asking in all seriousness.
(On another thread someone said they'd "kill" to get scopes in AE. But they refused to spend $95. I can't say I understood the logic of that, but maybe life is just cheap in the motion graphics business.)
Bob Currier
I seem to recall waiting forever for Test Gear to update so that I could use your scopes with AE CS5. I might have some details wrong because I don't really keep track. I just remember constantly checking to see if I could use Test Gear again after upgrading AE. It took almost half an AE cycle for it to show up. It just makes sense that AE should have its own scopes, nice, though SynAp's are.
Hey Rick, Compositing applications like Nuke have an actual 3d Origin point. it can translate just fine between 2D & 3D. As for the parenting thing, I find it completely idiotic that the values of a layer should change to where it is in relation to another layer rather than where the layer actually is. I can't tell you how many times this has completely screwed me in a project. Here's an quick example: I want a new layer to have the same position of a layer that is the child of another layer. in order to make that happen, I have to un-parent the layer, copy/paste and parent the layers again. I shouldn't have to do that. Besides, it's super confusing when I look at a layers values and they aren't representing what's actually going on. As for changing the expressions, if the values change by them selves, then the expressions should change by them selves. Better yet: have a switch in the timeline that switches between absolute and relative values.
Hey Bob, I actually own a copy of Test Gear, but I can't use it all the time because it causes 1-2 seconds of lag after any mouse button release. I'll click on a click on a layer to select it, release the mouse button, then move the mouse, and most of the time, the layer will move in the timeline because AE thought that I've had the mouse button down when i moved the mouse. I've done a LOT of testing to nail down the problem and it always came back as Test Gear. I've put bug reports in, but it's never been fixed. You guys were super fast about fixing a crashing bug in test gear 2.5, but this one hasn't been updated. I did go back and test it in CS4 with the previous version and the lag isn't there. I really want to use it, but the lag is unbearable.
Not trying to start an argument here, but I translate between 2D and 3D every day with no problems in AE and I've heard that arguement before. Last time I used Nuke was about 2002.
I like the parenting thing because it's easy for me to wrap my head around and it's easy to type in values to position the children precisely to the parent. Maybe a switch that would reveal world position or relative position would be a good idea.
For Scopes I've used Scopo GIGIO and it's been great when I needed a scope, but frankly, mostly I use my eye and the info palette until I'm ready for final color grading. But then, again, everybody has their favorite workflow.
No argument intended Rick. Eventually, AE is going to have to move past 2.5D compositing and use a real 3D workspace. There is a whole world of composite tools that open up once that happens.
Thanks for the link to scopo gigo, I'll check taht out. Hopefully, Speed Grade will get here before we know it. Or beter yet, hopefully Adobe will add Speed Grade funtionality in AE. I just hope they support my Euphonics MC Color!
Dan Ramirez wrote:
• Parenting that doesn't change the values of the child.
Do this:
hold down option key, and pick parent
---
If you think something is missing from AE. Try modifier keys.
That doesn't do what I'm describing. I moves the child to a posittion relative to the parent layer by the amount of the original values.
I would rework the whole "save" consept to something like this:
Automatically save every step the user makes. Also save the undo history on a separate file on hard disk (not just in ram).
Benefits:
-User never has to worry about saving
-Crashes never result in lost work
-Undo history is available always, not just during the same session
Andy, that sounds a lot like the Versions feature of Mac OS X Lion, except it makes a version for each operation you perform. The cool thing about versions is that it only saves the difference between the old and new version, so it's pretty lightweight as far as disk I/O goes. (And probably imperceivable if using a SSD.) If AE went entirely to an XML-based .AEP, it would be pretty simple to implement, I would think.
hey Andy, I like your idea of the undo history being saved to disk in addition to RAM. not sure how that would effect performance, though. The Version feature (Like OS X Lion) might be great for word processing, but I'm not sure if it's best suited for programs like AE. I had a project that with incremented saved project plus the auto-saved projects, the total size of my Comps folder was over 40Gb in size. You could imaging how much space would be taken up if it saved everything that I had done.
- A few months ago gridiron stopped the develpmonent of nucleo pro. It had really nice features like constantly filling the cache so that you could play back the timeline a lot faster. It would be really great if AE would include those features . I think it makes a lot of sense because our computers constantly get faster so we would benefit from those features.
-Another feature we really need is a per vertex mask feather option. I know there is a plug in out there and you could achive this with mocha but thats not always an option to use. Please add those necessary features. It would help so many people with their daily work. It's like scopes you really need them but After Effects lacks those features way too long.
But never the less. You guys are great. Keep up the good work. Can't wait to see what you come up with next. :-)
jahesscreen wrote:
- the ability to fade in / fade out transfer modes (if this is possible)
Duplicate the layer with the transfer mode you want to use, set the top duplicate's transfer mode to alpha add, set the bottom copy's transfer mode to the desired mode (add for example), then animate transparency of the top copy.
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