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NetStream.Play.StreamNotFound not working

Aug 3, 2011 4:28 AM

I would like to have the possibility to detect when NetStream is not working (i.e. the name used in initialization can't be found on the server side). The StreamNotFound doesn't work at all. I've read that it's the fault of the Flash Media Server, which automaticaly creates new stream, if it cannot be found (of course it's an empty stream - what is wrong from my point of view). Is it true? If yes, can I disable it on the server side, so I could easily detect if the stream name is correct?

 
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  • Currently Being Moderated
    Aug 3, 2011 4:49 AM   in reply to uxon

    If you are talking about recorded streams or VOD content - then if the file is not present on the server - you will get NetStream.Play.StreamNotFound - but if you are subscribing for live stream and there is no one publishing - it will create stream and wait for someone to publish. You can howerver set some timer at client side and see if you dont recieve NetStream.Buffer.Full after you recieve NetStream.Play.Start - you can conclude there is no one publishing and close the stream.

     
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    Aug 8, 2011 6:37 AM   in reply to uxon

    AFAIK, it is not possible that way ...

     
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    Aug 9, 2011 4:45 PM   in reply to uxon

    How about using NetStream.Publish.BadName ?

     
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    Aug 10, 2011 2:03 AM   in reply to uxon

    First of all if you are getting NetStream.Buffer.Full for non existent stream - i would consider that as bug. Please provide details for us to investigate the issue.

     

    Secondly the solution which you talked about setting time and checking time property should work as per me - though i have not tried it.

     
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    Aug 10, 2011 4:25 AM   in reply to uxon

    BadName is a server generated code, and you need to search it in server side LR. It might help u do few more things.

     
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