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Bump mapping with pixel shaders

Aug 10, 2011 9:13 PM

I see in this game: http://www.shockwave.com/gamelanding/army-of-the-damned.jsp

 

if you enable "pixel shader" you will see a nice bump-mapping

 

 

i know the old method for bump-mapping ( using the #speculalLight textureMode, masked by another texture ) but this one seems to be hardware-managed by new video cards

 

i didn't find how to parameter the shaders in director documentation to perform hardware bump-mapping and other effects

 

has someone found the doc ?

 
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