I see in this game: http://www.shockwave.com/gamelanding/army-of-the-damned.jsp
if you enable "pixel shader" you will see a nice bump-mapping
i know the old method for bump-mapping ( using the #speculalLight textureMode, masked by another texture ) but this one seems to be hardware-managed by new video cards
i didn't find how to parameter the shaders in director documentation to perform hardware bump-mapping and other effects
has someone found the doc ?
It seems there is a new version of Shockwave in the wild.
I would guess that hardware bump-mapping is part of the new build. The developers of this game are in partnership with Adobe, so they have early access to the new features.
Who knows, maybe there's a Director update in the pipeline for everybody else.
doesn't matter...
for the moment we can use the oldschool bump mapping:
- first texturelayer = halo texture with #specularLight or #reflction uv projection
- second texturelayer = bump texture with #multiply blendfunction
- third textureLayer = main texture with #add blendfunction
- fourth textureLayer = lightmap
of course its faster and more realistic when hardware managed
The information that you were looking for has just appeared in the docs:
http://help.adobe.com/en_US/Director/11.5/UsingScripting/WS52621785137 56206197c734313127ce9875-8000.html
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