Can anyone help me, with installing AIR3 SDK - Flash Builder 4.5.1, logically, I need to overally the sdk, the way, we use to do with previous version of AIR SDK.
But no luck
just installed AIR3 SDK at work. I try to recap the steps I did:
1. Locate the "old" SDKs
They are located in the Flash Builder directory, in my case this was c:\program files(x86)\adobe\flash builder 4.5\sdks
2. Make a copy of the previous SDK
Copy a previous SDK (I used SDK 4.5.1 for that) and rename the copied folder to AIR3SDK (or a different name if you like)
3. Overwrite the copied (!) SDK with the AIR3 SDK
Copy all files from the AIR3 SDK into the copied folder. It should ask you to overwrite files quite a couple of times. After this, you should have a working AIR3 SDK installed.
4. Set a name for the new SDK
I had to to this with the Beta2 - go to the new SDK directory and edit flex-sdk-description.xml - change the <name> content from Flex 4.5.1 to AIR3 SDK.
6. Add the new playerglobal.swc from Flash Player 11
Download the current Flash Player 11 "playerglobal.swc" from http://labs.adobe.com/downloads/flashplayer11.html and put it into the correct folder. From the SDKs root folder this was: <sdkroot>/frameworks/libs/player/11.0/ (I had to create the 11.0 folder myself and then just put the file in there and rename it to plain "playerglobal.swc")
7. Add the AIR3 SDK to Flash Builder
Under "Project Settings - Flex Compiler" for a project, choose the new SDK as SDK to use for the project. If the SDK does not show up, go to "configure Flex SDKs", then "Add" and select the newly created folder. The new AIR3 SDK should now be included in the dropdown list as a compiler for that project.
Don't forget to add -swf-version=13 as a compiler flag on the same screen.
After doing all this, I was able to use the new features, compile my projects and well, work with it
Edit: I almost forgot - you also have to set the namespace in your -app.xml to 3.0 like this:
Your post is probably the best help online in installing AIR3 SDK.
Can you provide the answer for this one: Can you see the new feature SoundMixer.useSpeakerphoneForVoice?
This one can't pass compiling for me. Thanks.
thanks a lot
I just did a short test with a newly created android project.
On my first try - by just using the auto completion it resulted in:
This did not compile, but after changing it to:
SoundMixer.useSpeakerphoneForVoice = true;
Im not sure why, but intuitively I used this property like a method first, which did not pass compiling.
Does Flash Builder give you autocompletion hints for this property? If not, maybe you are missing the playerglobal.swc...
I think it tells the compiler for which target platform it has to compile the source. My best guess is, that you can leave out this parameter once
the SDK is final, as I have found this parameter in <sdk>/frameworks/flex-config.xml. So maybe editing this file could make this parameter obsolete.
If you don't give this compiler flag, compilation will fail because the compiler will try to compile against the old AIR 2.7 version, which of course
does not include the new features.
FYI, if you're doing this on a Mac, you need to use the command line recursive copy for Step 3. Dragging the folders in finder will replace the entire target folder, not just the files inside.
If this saves anyone else some time, it will have been worth my while!
here's how to do it on mac: