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.lars
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ERROR: (line 63): 'Error' :  mipmapping not supported

Sep 26, 2011 1:48 AM

I just tried the new pb3d release... and I'm a bit dissapointed. Suddenly mipmapping is not supported anymore? Why? This can just be a new error.

So I can't use the new release and have to stick to the old buggier one

 

Can't you just put pb3d open source so that we can fix these kind of thins by ourselves? I liked writing shaders in pb3d, it's so much more friendly than AGAL and the toolkit looks almost finished...

 
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  • Currently Being Moderated
    Sep 26, 2011 11:10 AM   in reply to .lars

    Mip mapping never actually worked - you could specify the option but it didn't do correct mip mapping. The new release just acknowledges that fact explicitly.

     

    Bob

     
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  • Currently Being Moderated
    Sep 27, 2011 9:42 AM   in reply to .lars

    But has Adobe plans to open source PixelBender3D? Can you say something about this?

     

    Adobe has no plans to open source PB3D. That's as much as I can say.

     

    Bob

     
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