I just tried the new pb3d release... and I'm a bit dissapointed. Suddenly mipmapping is not supported anymore? Why? This can just be a new error.
So I can't use the new release and have to stick to the old buggier one
Can't you just put pb3d open source so that we can fix these kind of thins by ourselves? I liked writing shaders in pb3d, it's so much more friendly than AGAL and the toolkit looks almost finished...
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