I just tried the new pb3d release... and I'm a bit dissapointed. Suddenly mipmapping is not supported anymore? Why? This can just be a new error.
So I can't use the new release and have to stick to the old buggier one ![]()
Can't you just put pb3d open source so that we can fix these kind of thins by ourselves? I liked writing shaders in pb3d, it's so much more friendly than AGAL and the toolkit looks almost finished...
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