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Creating a point cloud from a zdepth pass and rendered footage

Oct 27, 2011 7:14 PM

I'm not totally familiar with pb3d, but is this something that it might be able to do?

  • Currently Being Moderated
    Nov 3, 2011 10:46 AM   in reply to crydrk

    It depends on what output you expect from it, and whether each value of that output can be computed independently. Ultimately the output of a PB3D filter is a set of pixel values that are used for shading - is that output suitable for your point cloud?



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