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bitmapdata.draw and stage3D

Oct 27, 2011 12:12 AM

I have a script that uses a lot of complicated .draw calls with matrix transformation (scale and shift), displaying different parts of a big image (thousands by thousands px) in a kind of navigatior window.

 

Currently it's done in "old" AS3 for FP10. Is there a way to speed these calls up using GPU and stage3D in the new player FP11?

 

Can GPU help with that kind of image manupulation?

 
Replies
  • Currently Being Moderated
    Nov 4, 2011 10:38 AM   in reply to alikim3

    Yes, using Stage3D improves performance dramatically.

     
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    Nov 4, 2011 1:55 PM   in reply to alikim3

    You need to use shaders or AGAL (which, essentially a runtime shader). There is no direct correlation between regular AS3 bitmapdata manipulations and Stage3D.

     
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    Nov 4, 2011 1:59 PM   in reply to alikim3
     
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