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Android Installation / Packager sizes

Nov 22, 2011 12:14 AM

Hi,

 

I'm building a AIR mobile application at the moment and currently have no Android device to test on but i had this question:

 

Do all AIR for Android Apps need the AIR Runtime running on the device?  Or is there a way to package an app to install and include the AIR Runtime without showing dependencies to the user?  And what is the standard size for an AIR/Android app?

 

Adobe has obviously a lot of bad press with the Apple/Flash media bashing, and from looking at some apps currently on the Android Market place, there is the occasional dislike over the need for the AIR runtime.  It would be good if this was a possibilty.

 

Thanks,

 
Replies
  • Currently Being Moderated
    Nov 22, 2011 5:35 AM   in reply to jamie655321

    One of the features of AIR 3.0 and 3.1 is that you can do captive runtime apps. or now you would have to do that by building the app using the command line. I believe it adda something like 9MB to the APK size, but something that has worried people more is that it take up 25MB of internal memory once the app is installed.

     
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