hello,
i just wanna ask if someone can help me,
i created a 24 hour flash countdown timer here http://allofmyworks.weebly.com/flash.html
the problem is when it reaches the desired time, the time still counts and became negative,
what i want is to make it only 24hour countdown clock and when it reaches the time it will only stay in 00:00:00
thanks
here is the code i used
var endDate:Date = new Date(2012,0,4);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
countdownTimer.start();
function updateTime(e:TimerEvent):void
{
var now:Date = new Date();
var timeLeft:Number = endDate.getTime() - now.getTime();
var seconds:Number = Math.floor(timeLeft / 1000);
var minutes:Number = Math.floor(seconds / 60);
var hours:Number = Math.floor(minutes / 60);
seconds %= 60;
minutes %= 60;
var sec:String = seconds.toString();
var min:String = minutes.toString();
var hrs:String = hours.toString();
if (sec.length < 2) {
sec = "0" + sec;
}
if (min.length < 2) {
min = "0" + min;
}
if (hrs.length < 2) {
hrs = "0" + hrs;
}
var time:String = hrs + ":" + min + ":" + sec;
time_txt.text = time;
}
:
var endDate:Date = new Date(2012,0,4);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
countdownTimer.start();
function updateTime(e:TimerEvent):void
{
var now:Date = new Date();
if(now.getTime()>endDate.getTime()){
time_txt.text = "00:00:00";
countdownTimer.stop();
return
}
var timeLeft:Number = endDate.getTime() - now.getTime();
var seconds:Number = Math.floor(timeLeft / 1000);
var minutes:Number = Math.floor(seconds / 60);
var hours:Number = Math.floor(minutes / 60);
seconds %= 60;
minutes %= 60;
var sec:String = seconds.toString();
var min:String = minutes.toString();
var hrs:String = hours.toString();
if (sec.length < 2) {
sec = "0" + sec;
}
if (min.length < 2) {
min = "0" + min;
}
if (hrs.length < 2) {
hrs = "0" + hrs;
}
var time:String = hrs + ":" + min + ":" + sec;
time_txt.text = time;
}
thanks brother, can you make it specific time on this part
var endDate:Date = new Date(2012,0,4);
let say i want it to end at that date above but on specific time like 8 in the morning
thanks Dr. Gladstien
another is can you make another code which is just 24 hour countdown, no specific date like the above because i will use it frequently and i need to change the date on the code everytime right?
sir another question
on this code
to use a 24hr countdown:
var endDate:Date = new Date(new Date().getTime()+24*60*60*1000);
when it reaches 00:00:00 it does not stop there but instead the 24 hour countdown will start again
can you please revised the code so it will stop on 00:00:00
thank you very much
here is the code
var endDate:Date = new Date(new Date().getTime()+24*60*60*1000);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
countdownTimer.start();
function updateTime(e:TimerEvent):void
{
var now:Date = new Date();
var timeLeft:Number = endDate.getTime() - now.getTime();
var seconds:Number = Math.floor(timeLeft / 1000);
var minutes:Number = Math.floor(seconds / 60);
var hours:Number = Math.floor(minutes / 60);
seconds %= 60;
minutes %= 60;
var sec:String = seconds.toString();
var min:String = minutes.toString();
var hrs:String = hours.toString();
if (sec.length < 2) {
sec = "0" + sec;
}
if (min.length < 2) {
min = "0" + min;
}
if (hrs.length < 2) {
hrs = "0" + hrs;
}
var time:String = hrs + ":" + min + ":" + sec;
time_txt.text = time;
use the code i suggested:
var endDate:Date = new Date(new Date().getTime()+24*60*60*1000);
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
countdownTimer.start();
function updateTime(e:TimerEvent):void
{
var now:Date = new Date();
if(now.getTime()>endDate.getTime()){
time_txt.text = "00:00:00";
countdownTimer.stop();
return
}
var timeLeft:Number = endDate.getTime() - now.getTime();
var seconds:Number = Math.floor(timeLeft / 1000);
var minutes:Number = Math.floor(seconds / 60);
var hours:Number = Math.floor(minutes / 60);
seconds %= 60;
minutes %= 60;
var sec:String = seconds.toString();
var min:String = minutes.toString();
var hrs:String = hours.toString();
if (sec.length < 2) {
sec = "0" + sec;
}
if (min.length < 2) {
min = "0" + min;
}
if (hrs.length < 2) {
hrs = "0" + hrs;
}
var time:String = hrs + ":" + min + ":" + sec;
time_txt.text = time;
}
:
var endDate:Date;
var countdownTimer:Timer = new Timer(1000);
countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);
startF();
function startF():void{
new Date(new Date().getTime()+24*60*60*1000);
countdownTimer.start();
}
function updateTime(e:TimerEvent):void
{
var now:Date = new Date();
if(now.getTime()>endDate.getTime()){
time_txt.text = "00:00:00";
countdownTimer.stop();
// if you want to restart:
startF();
return
}
var timeLeft:Number = endDate.getTime() - now.getTime();
var seconds:Number = Math.floor(timeLeft / 1000);
var minutes:Number = Math.floor(seconds / 60);
var hours:Number = Math.floor(minutes / 60);
seconds %= 60;
minutes %= 60;
var sec:String = seconds.toString();
var min:String = minutes.toString();
var hrs:String = hours.toString();
if (sec.length < 2) {
sec = "0" + sec;
}
if (min.length < 2) {
min = "0" + min;
}
if (hrs.length < 2) {
hrs = "0" + hrs;
}
var time:String = hrs + ":" + min + ":" + sec;
time_txt.text = time;
}
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