Hiya Guys, New iPhone developer here. I'm currently developing my first App in Flash Builder 4.5, I've created a Certificate and Provisioning Profile for my Phone and the Application ID. I've generated the IPA file from Flash Builder and added it to my iTunes Library. When I try to sync the application, it copies the file, but then I get a message box on the iPhone saying: "iTunes Sync. 'x.ipa' failed to install" I'm running the latest iOS5 Beta, and the latest iTunes Beta. Any idea's where i'm going wrong? Or is there any way to get a more detailed error message from iPhone / iTunes ? Thanks in Advance for your help, Phil
Yep, I managed to get it working in the end, the step that is missing is that you need to manually copy the certificate and provisioning profile over to the the iPhone your testing on. Just hook the phone up to iTunes, let it sync etc as normal, and then just 'drag' the certificate & profile over to the phone, and it should sync them across. If they've synced across succesfully you should be able to see in the settings app that its running your development profile, and then the App should correctly sync.
Hi,
I am doing this using Windows FB4.5, iTunes 10.5.3.3 and iOS 5.0.1 (iPhone 4s) and have followed the instructions as per http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html
Wrt the post saying that it works if you copy the cert and provisioning files onto the iPhone there is no mention of this in the windows instructions. I did try to do this using windows explorer and got an error message however. Does anybody have any more information about this problem as I am unable to even get a Hello World installed on the iPhone.
Thanks,
Greg
Hi Greg,
If you go into the 'General' tab of the 'Settings' app on your test device, do you have an entry one up from the very bottom called 'Profile' and showing the name of the provisioning profile you created? If you can't see the Profile entry there, then you won't be able to Sync the test App.
I ended up giving up on iPhone Dev via FB, although it was a little more friendly than xcode, the basic control set was just far to limited for general purpose development.
Cheers,
Phil
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