Noel, if you read the entire 'Behind All the Buzz: Deblur Sneak Peek' blog post, it rather deflates a lot of the awe and wonder the Adobe Max demonstration initially inspired. In fact the full size shots of the before and after Plaza image are even more incredible, and the detail gained is barely short of magic!
However the article makes it clear that the Plaza shot was synthetically applied and a ‘simple’ motion blur. Real life blurry images apparently tend to have more complex blur going on, and that is currently beyond the deblur algorithms employed in the Adobe Max demonstration. It also made it clear that those algorithms need strongly contrasted edges to lock onto. The last bugbear stated was the heavy computing employed in making it work.
The blog article, it strongly stresses that the team behind deblur are from Adobe’s Advance Technology Labs, and makes it clear that there is a way to go before we see it in Photoshop. But in actual fact, I bet that most of us would be more than pleased to have a flawed version of deblur in CS6, and I think it would work on enough images to be worthwhile. I use a tripod for important non dynamic shots, but still see evidence of motion blur. But because of the tripod, that would be the sort of simple, one directional, blur that deblur would work very nicely on. Incidentally, before anyone comments, my grip gear probably cost more than some of the cameras people here use. I mainly shoot with a Canon 1DsMK3, (I also own a 1DMK4) and with very sharp lenses, you get to be hyper-critical when it comes to acceptable sharpness.
I really don't think that you can expect depth of field fronm a
deconvolver. A deconvolver attempts to restore the actual lens transfer
function by estimating the defocus transfer function. The depth of field
would be reduced, in a sense, to its true value. A completely defocussed
lens would have an infinite depth of field.
Lundberg, Noel, Do check all the demos from ATL that Trevor pointed out, then on the right side, check under technology: http://www.adobe.com/technology/ you will find many techs that made it to the different programs, and some that did not yet make it to release. (here is what Jue Wang worked on that made it to different Adobe Programs: http://www.juew.org/techtransfer.htm )
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Trevor, the plaza pic is a real camera blur. Only the Kevin Lynch one was a synthetic blur, to make a joke with their CTO. They applied, it seems, a blur kernel, only to remove it. The most interesting part is not the removal of the blur, but the detection, and recreation of the kernel.
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All, do Check also the other sneak peeks from Max: http://tv.adobe.com/show/max-2011-sneak-peeks
Noel, here is some info about CS6 and deblur: http://www.practicalphotoshopmag.com/2011/12/06/photoshop-image-deblur ring-–-dont-expect-it-to-launch-with-cs6-practical-photoshop/ (there are some great links in this and the linked article about famous photos that had the unblur process applied.)
Great links Pierre. Most of the Max sneak peeks were new to me, and I have just sat through all of them. The one that excited me almost as much as debur was the image search facility Pixel Nuggets
If you own a copy of the Fractalius plugin, then every time you use it, you have to go on a waiting list to find out when it has finished! It must have taken real skill to code something to run so slowly.
I really don't think that you can expect depth of field from a deconvolver. A deconvolver attempts to restore the actual lens transfer function by estimating the de-focus transfer function. The depth of field would be reduced, in a sense, to its true value. A completely defocussed lens would have an infinite depth of field.
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