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SDK newby, Building my first sample – no go...

Feb 28, 2012 9:08 PM

Hi all

I would like to get into building ID extensions.

I am currently trying to work through the "getting-started.pdf".


My Mac and tools.

iMac with OS 10.7.3

InDesign CS 5.5 (Version 7.5)

Xcode Version 4.2.1 Build 4D502


I installed "Adobe InDesign CS5.5 SDK" inside my "Applications" Folder


I follow the instructions in the "getting-started":

Start by double-clicking on any SDK sample project.

This boots Xcode...

From then on I can not make any sense of the instructions, ie


1. Use the Active Target drop-down list on the top left corner of the project window to make sure you are

building the desired target.

2. Choose Build > Rebuild ### to do a clean rebuild of the project.


I then tried the Terminal approach to things...


The xcodebuild utility is useful for building XCode projects on the command line. For example, the

following builds the release target of the Basic dialog project:

xcodebuild -project BasicDialog.sdk.xcodeproj -target Release build


Yes I did cd myself into the correct folder first. But this made no difference.




We recommend that you have both the debug and

release applications. The debug application is

instrumented to detect bugs and is essential to

successful plug-in development.


What does that mean? Is there a different ID 5.5 that I need? Where do I get this?


Thank you for any hints


  • Currently Being Moderated
    Feb 29, 2012 5:10 AM   in reply to romanobstuder



    Adobe recommends XCode 3.1.3 for Indesign plugin devlopment. I would recommend you go through the dev environment specs by Adobe before starting the development.


    Secondly could you specify what error are you getting while trying to build from the XCode IDE.


    And regarding the Debug and Release versions of Indesign, these are two versions of Indesign. Development is recommended on Debug version as it provides more debugging info and support that helps the developer. But it is difficult to get hold of the debug version, i suppose you need to a solution partner to adobe for getting it. However you can develop on release version too, you just need to create the release build of your project, though surely you will lack debugging features in this build.


    Manan Joshi


      - Efficient InDesign Solutions -

    MetaDesign Solutions

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  • Currently Being Moderated
    Feb 29, 2012 8:42 PM   in reply to romanobstuder

    Hi Romano,


    For details regarding getting the Debug version of Indesign you could refer to the link




    Manan Joshi


      - Efficient InDesign Solutions -

    MetaDesign Solutions

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  • Currently Being Moderated
    Feb 29, 2012 9:01 PM   in reply to romanobstuder

    As far as i can make from the command prompt display and the error you are getting, you have your XCode installation wrong.


    Because Indesign plugin projects require gcc 4.0, but the command prompt display shows the gcc version as 4.2, moreover the error you are getting says the absence of gcc at the location '/Developer/usr/bin/gcc'.


    How did you install 3.2.3, did you install it after you installed Xcode 4. As far as i know you should first to install Xcode 3 and then install XCode4. I have installed it that way in my MAC and everything works fine the only difference is that i am on a Snow Leopard.


    Hope this helps you.


    Manan Joshi


      - Efficient InDesign Solutions -

    MetaDesign Solutions

    Mark as:
  • Currently Being Moderated
    Mar 1, 2012 1:42 AM   in reply to romanobstuder

    Good to know that you have finally got it up and working.


    If the problem is resolved it's better you mark the question as answered to help others looking for a solution to the problem.


    Manan Joshi


      - Efficient InDesign Solutions -

    MetaDesign Solutions

    Mark as:

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