Hi,
have been trying to change the color of some skin, by painting with mode in Color and opacity 50%. the problem is that along with the new color, the old texture is replaced! I am using just a brush and sampling very frequently. Are other tools better at this?
Thanks,
Juan
Ok, texture can then occur by changes in luminance or chances in color (but color = hue + luminance right?).
So it would seem painting in color mode hue should not affect texture due to luminance, right? What would be the difference in using the color mode vrs the hue mode?
I attach the before and after images where I painted on top of a very badly kept facial texture.
BEFORE:
AFTER (notice texture is partially gone, or at least changed):
what are your thoughts on this?
Thank you very much!!
Juan
Juan,
you may use the Spot Healing Brush. Bad spots can be replaced
by textured parts in the neighbourhood.
Just to clarify this: blemishes are a part of the texture. Therefore
it's impossible to remove them without affecting the texture.
Opposed to simple painting, the texture is replaced by a reasonable
texture nearby.
Best regards --Gernot Hoffmann
Message was edited by: Gernot Hoffmann
One way is to seperate color and texture onto seperate layers.
Frequency Separation Retouching action set
Based on Andrey Zhuravlev Retouching a portrait based on the frequency decomposition of images web page and his Example PSD file.
Frequency Separation Retouch action set has two action made from the information found in that write up. The actions just set up the layers need to do Frequency Separation Retouching. No retouch is done however Yellow coded layer for doing retouching have been added. Also included in the package is a PSD file containing Andrey Zhuravlev 16 Bit Adobe RGB Portrait which the High Low Freq Retouch action was played and the Yellow layers edited to duplicate Andrey Zhuravlev retouch.
Download Warning 300MB because of the example PSD file.
If you download this please read the included text file if you need to change the texture for you need to change the blending mode before wotking on texture.
Now I see that the OP doesn't want to retouch the image for pleasant
appearance but to remove only the color of blemishes, preserving the
texture strictly.
This is as well possible with the Spot Healing Brush. One has simply
to choose Color as Blending mode in the Options bar.
The color in the actual spot area is replaced by a color nearby.
This works technically as expected, but in the moment I can't see the
purpose.
Best regards --Gernot Hoffmann
I don't see a lot of damage to the subject's texture in your example, but what I DO see is a fair bit of image noise.
If you want to keep 100% of the noise and texture, and still want full control of what's being fixed up, try the Healing Brush. If you'd like a little automation to help you keep from having to choose good skin areas as the source for the "Healing", try the Spot Healing Brush, which employs Content Aware Fill.
Frankly, for this particular image the Spot Healing Brush does a bang up job...
-Noel
You guys have all provided valuable help! These questions remains unanswered:
"All texture is caused by local changes in luminance or changes in color - is this true?"
"Color = hue + luminance. Is this right?"
"So it would seem painting in hue mode should not affect texture due to luminance, right?"
"What would be the difference in using the color mode vrs the hue mode?"
And with these answered I will close this issue :-)
Juan,
first of all you'll need some simple models for color spaces:
http://www.fho-emden.de/~hoffmann/hlscone03052001.pdf
Here we have RGB, the double cone HLS and the single cone HSV=HSB.
H = Hue = angle
S = Saturation = radius (one may talk about Chroma as well)
L = Lightness = vertical axis = V = Value = B = Brightness
HSV is used in Photoshop, but the explanation is easier for HLS.
Hue is obviously the 'tone', e.g. a certain green at 130°. In Spanish 'matiz'.
Once the Hue is fixed, we can still modify the Lightness and the Saturation.
Blending Mode Hue works like this: The Hue is taken from the source,
Lightness and Saturation are taken from the destination.
Blending Mode Color (Photoshop nomenclature) takes Hue and Saturation
from the source and Lightness from the destination (I think so).
It's perhaps interesting that such a threedimensional model was already
found by Munsell about 1907-1912 empirically, without any mathematics:
http://www.fho-emden.de/~hoffmann/munsell15052009.pdf
Each color page in this doc shows two hues, which differ by 180°.
Value=Lightness is represented by the vertical axis. Saturation increases
with the radius.
The appearance is similar to the CIELab color space (Lab in Photoshop),
which is based on human vision and mathematics.
http://www.fho-emden.de/~hoffmann/cielab03022003.pdf
It's obvious that the surfaces of the CIELab space and the hypothetically
smoothed Munsell space are not regular shapes like spheres, ellipsoids,
cones or double cones.
Of course there are much older 3D-models.
Best regards --Gernot Hoffmann
Thank you for the links and book suggestion (you know what edition it is?)
Nevertheless my questions remain unanswered, I repeat for ease:
"All texture is caused by local changes in luminance or changes in color - is this true?"
"Color = hue + luminance. Is this right?"
"So it would seem painting in hue mode should not affect texture due to luminance, right?"
"What would be the difference in using the color mode vrs the hue mode?"
And with these answered I will close this issue :-)
Thanks
Juan
North America
Europe, Middle East and Africa
Asia Pacific