Hi,
I know that in "Premier" only high end graphics card will do the work for Mercury. Is that so for Photoshop?
Thanks
Hello, I don't think that the mercury engine is shared by Photoshop, but is does have a minimal requirement if you want to use OpenGl acceleration: see product details on : http://labs.adobe.com/technologies/photoshopcs6/
Blazingly fast performance and a modern UI — Experience unprecedented performance with the Mercury Graphics Engine, which gives you near-instant results when you edit with key tools such as Liquify, Puppet Warp, and Crop.* Plus, a refined, fresh, and elegant Photoshop interface features dark background options that make your images pop.
would be nice to know if it´s only the same name....
but a normal 460 GTX or so will do.
In Premier's Mercury Engine, the 460 GTX will not do as shown here:
http://www.adobe.com/products/premiere/performance.html
The question if it will do for Photoshop CS6?
the 460 GTX works fine in premiere believe me.... im using one in one of my systems.
it´s not official supported that is correct. but you only have to put a text string in a .INI file.
i have another system with a official supported 470 GTX and it´s not much of a difference.
but this is about PHOTOSHOP anyway. right?
See system requirements post at : http://labs.adobe.com/technologies/photoshopcs6/#sysreqs
arielinson wrote:
Mercury is indeed shared in photoshop as shown in the page you linked.
I know that in Premier, Mercury will not do a good work without high end cards. Meaning minimal system requirements are far from being enough.
The question is if it's the same for PS CS6?
i cant speak about video as i have not touched video in photoshop. but i doubt that it will have such high demands.
but for all the other tools in photoshop a 460 GTX is more then enough.
you don´t need so much power, PS is less demanding then premiere. the workload is very different.
Hi PS-Pattie. I saw the minimal system requirements but Mercury In Premier requires much more than minimal system requirement to work. Will it Work in photoshop with a low end graphics card? I doubt it. Isnt there a page which lists Mercury supported cards in PS CS6 like this one for Premiere?
http://www.adobe.com/products/premiere/performance.html
again.. it´s nothing like that resource hog premiere!
you don´t have to worry.
if CS5 runs fine CS 6 will also.
what card do you have?
btw:
mercury in premiere for cheap: http://www.indiev.org/?p=308
What's in Photoshop is not 100% overlapping with what's in Premiere.
Photoshop does not require CUDA to use the acceleration.
Photoshop can use OpenCL on newer cards/GPUs.
But Photoshop will run on any working card/driver combination, and run faster with faster GPUs (but really wants 1 Gig or more of VRAM).
-Agfaclack- wrote:
again.. it´s nothing like that resource hog premiere!
you don´t have to worry.
if CS5 runs fine CS 6 will also.
what card do you have?
Not necessary. I had to switch of graphics processor in CS6 in the preferences or the documents would only show the workspace behind the document. (ATI Radeon 5670.)
Here is a list of video cards that have been tested and work with Photoshop CS5: http://helpx.adobe.com/photoshop/kb/tested-video-cards-photoshop-cs5.h tml
There have been more and newer cards tested with CS6, but the complete document with tested GPUs is not available at this time.
Just be sure to have the latest video drivers installed for whatever card you have, that'll be a big helper!
There have been more and newer cards tested with CS6, but the complete document with tested GPUs is not available at this time.
OK I beleive the best answer is that there is no document available at this time in regard to graphics cards tested to work with PS CS6 Mercury Graphics engine.
If anyone stumble upon a documentation listing tested graphics cards for mercury like this one in Premire:
http://www.adobe.com/products/premiere/performance.html
- Please update this discussion.
I asked Adobe about this for a story I wrote on Photoshop CS6, which uses OpenGL and OpenCL. Here is their full response:
Supported video cards
Adobe tested most of the following video cards before the release of Photoshop CS6. This document lists the video card by series. The minimum amount of RAM supported on video cards for Photoshop CS6 is 256 MB.
Note: Adobe tested laptop and desktop versions of the following cards. Be sure to download the latest driver for your specific model. (Laptop and desktop versions have slightly different names.)
Nvidia GeForce 8000, 9000, 100, 200, 300, 400, 500 series
Nvidia Quadro FX TBD
Nvidia Quadro 400, 600, 2000, 4000 (Mac & Win), CX, 5000, 6000
ATI Radeon 2000, 3000, 4000, 5000, 6000, 7000 series
Note: ATI X1000 series and nVidia 7000 series cards are no longer being tested and are no officially supported in CS6 – some basic GL functionality may be available for both these cards.
ATI FireGL TBD
ATI FirePro 3800, 4800, 5800, 7800, 8800, 9800, 3900, 4900, 5900, 7900
Intel
Intel HD Graphics P3000 Intel HD Graphics P4000
MacBook Air Intel GMA X3100
*Note that only the P4000 GPU will support OCL in CS6
have an issue with CS6 Beta in VMware Player 4.0.2 build-591240. OS running in virtual machine is Windows 7 Enterprise 64 bit.
According to Geeks3D GPU Caps Viewer I'm running OpenGL 2.1. "Furry Cube" demo is running.
I'm unable to see "Live Tip Brush Preview". I'm allowed to choose the option, but nothing happens.
EDIT: Tried with "erodible" brushes/airbrush.
EDITEDIT: "Oil Paint.."-Filter displays an error message. Won't work without "Use Graphics Processor".
Ciao, Walter
I see and understand. Two questions:
Is there a virtualisation software able to emulate a compatible GPU?
Is there a complete list of functions disabled/not available for incompatible graphics adapters?
- Oil Paint
- Adaptive Wide Angle
- Live Tip Brush Preview
?
Ciao, Walter
To your first question: I'm able to use GPU acceleration with Photoshop CS6 in a VMware virtual machine, running the Windows 8 CP, but there are a couple of caveats:
1. I don't know how the host system GPU figures into it, but I have an ATI Radeon HD 5670 with the most up-to-date Catalyst 12.3 driver set.
2. I had to apply the AllowOldGPUS registry change (adapted from an earlier version of Photoshop) to force Photoshop CS6 to recognize the VM's OpenGL implementation as sufficient to use OpenGL. After having done that, Photoshop CS6 works like a charm.
I'm sure Adobe would rather I not document that registry change here; you'll have to search for it and use your inginuity to do that.
-Noel
I hope you agree that such a list would be helpfull.
Two chapters will do. In germish it might look like this:
===
- These functions are available only if a compatible GPU is detected. GPU must be activated in Preferences.
- Oil Paint
- Adaptive Wide Angle
- Live Tip Brush Preview
- ?
- These functions are available without a compatible GPU but performance will be inferior.
- ?
===
Ciao, Walter
This was helpful indeed!
Brush preview is available and running smooth.
Oil paint opens a window and disappears. Can live with that now.
Adaptive Wide Angle refuses to work with 16 bit colours but let me use 8 bit. Can live with that, too
Thanks a lot, Noel!
Ciao, Walter
I have just posted an FAQ about the GPU which includes the final list of tested video cards and a troubleshooting guide.
Tested video cards for Photoshop CS6
Adobe tested the following video cards before the release of Photoshop CS6. This document lists the video card by series. The minimum amount of RAM supported on video cards for Photoshop CS6 is 256 MB.
Note: Adobe tested laptop and desktop versions of the following cards. Be sure to download the latest driver for your specific model. (Laptop and desktop versions have slightly different names.)
nVidia GeForce 8000, 9000, 100, 200, 300, 400, 500 series
nVidia Quadro 400, 600, 2000, 4000 (Mac & Win), CX, 5000, 6000
AMD/ATI Radeon 2000, 3000, 4000, 5000, 6000, 7000 series
AMD/ATI FirePro 3800, 4800, 5800, 7800, 8800, 9800, 3900, 4900, 5900, 7900
Intel Intel HD Graphics, Intel HD Graphics P3000, Intel HD Graphics P4000
Note: ATI X1000 series and nVidia 7000 series cards are no longer being tested and are not officially supported in CS6 – some basic GL functionality may be available for both these cards.
North America
Europe, Middle East and Africa
Asia Pacific