Hello
In Illustrator I am trying to distort a pattern fill yet keep the path of the shape the same. I want to have quite fine control over the pattern I'm distorting.
I am trying to use the envelope distort tool (with the pattern fill selected in Envelope options) with a 1x1 mesh but I can't seem to get it to work. Hopefully the image below shows what I am trying to do. The result is a photograph of what I want to create in Illustrator -- I can't seem to do it. Please help!
Thanks in advance ...
John
Make the lines slect them all or make a group and the go to Envelope Distort>Make with Mesh or Make with Warp
Now if you don't want gaps of any kind then you are either limited by the curves you create with the mesh or you make on of the colors a rectangle that is behind the other color which ill be the strokes.
Also use your shape as a guide then use it as a clipping mask once you have the mesh correct to your liking.
Wade
Thanks -- this is very helpful - and away from my iMac at the moment so will try later on. Didn't quite understand everything you said though. To play it back:
- create the lines / pattern fill
- apply envelope distort>mesh and then manipulate the mesh to get the lines I want
- use clipping mask to fit to original shape
Is that right?
Thanks
John
You're kind of approaching it backwards.
Essentially, you want to be able to start with a rectangular piece of striped fabric, and then "drape" it. So do that; draw your initial piece of fabric, and then drape it. Said another way...
You want the stripes' distortion to be determined by the final outer shape. So it's working backward to draw the final shape and then fill it with stripes.
So don't apply the Pattern Fill to a path already drawn in the final shape; apply the Pattern Fill to a simple rectangle (thereby creating your piece of "fabric." Then apply a 1 row, 1 column Mesh Envelope to it (thereby making your "fabric" moldable). Then shape the Envelope.
Just as when drawing efficient and supple paths, keep things as economical as possible. It's far easier to keep control of fewer meshPoints than many. Create mesh cells only as they are actually needed.
JET
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