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peter cli
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how to access info in Render queue ?

Apr 12, 2012 4:24 PM

Hello,

 

I want to access the After Effects comp names  and associated frames in the 'Render Queue' form.*

 

Do I need to write a plugin to do this ? If so , can you tell me which object model I would use ? Or could my  program  read the .AEP file ?

 

Also, is there any say to write a after effects plugin C# (I asked yesterday and didn't get a reply)

 

Thanks, Peter

 

* I am doing this inorder to launch a Render Pal Net job

 
Replies
  • Currently Being Moderated
    Apr 13, 2012 8:24 AM   in reply to peter cli

    sooo...

    a couple of issues.

     

    regarding whether to read the .aep file directly,

    there is no API for the direct parsing of a project file. you have to open the project in AE, and then use the API commands to have AE fetch you the data you need.

     

    can you access render queue data?

    yes. look at the "queuebert" sample.

    it does just that.

     

    as for writing a plug-in vs javascripting,

    if all you need to do is access render queue data, javascript would be a much much easier route to take.

    for such operations, the C++ API has little to offer more than the javascript interface, and sometimes even less.

    if protecting your code is important to you, then you can always save your script as a .jsxbin files, which is encrypted.

     
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  • Currently Being Moderated
    Apr 13, 2012 10:57 AM   in reply to peter cli

    if you choose the java route, then what you get is a javascript, which the

    user needs to run from within AE via:

    File->Run Script->your script

     

    (given the user has put the script in the right folder (the scripts

    folder), so it would appear in the list, or he/she will need to browse for

    the file)

     
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  • Currently Being Moderated
    Apr 13, 2012 11:46 AM   in reply to peter cli

    you'll find them where AE is installed, in a folder named "scripts".

    and the web is packed with many more free scripts you can learn from.

     
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