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Glass shards with footage coming together

Apr 13, 2012 1:22 PM

Hey everyone... i've already started on my own method of doing this, but I wanted to see if there is a better way.

 

I have several pieces of footage masked off like broken pieces of glass. They are precomped so I can add some texture layers to them. I want them to move forward in Z space until they come together like a puzzle, then I will have them "morph" into an image.

 

So right now in order to make them move uniformly I have them scattered in Z space and the camera moves backwards. I was going to manually adjust the masks so that they "fit" together, but I was just wondering if anyone knows of a better way to do this?

 

Thanks!

 

Dan

 
Replies
  • Currently Being Moderated
    Apr 13, 2012 5:14 PM   in reply to dh91

    I would certainly be working in reverse:  start with all your shards in the finished position, then work backwards.

     

    Another option:  use the Shatter plugin and reverse it.  You will need to reverse your source footage in a precomp.  Apply Shatter, adjust approproately, precomp again and then reverse again.  The result will be the source footage, now running forward again, will reverse-shatter, with the shards coming together rather than exploding out.

     
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  • Currently Being Moderated
    Apr 14, 2012 12:58 AM   in reply to dh91

    You may still be able to use effects like Shatter with a custom shatter map and some UV pass trickery, if you can wrap your read around some of the stuff I explained long ago here.

     

    Mylenium

     
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