Hey everyone... i've already started on my own method of doing this, but I wanted to see if there is a better way.
I have several pieces of footage masked off like broken pieces of glass. They are precomped so I can add some texture layers to them. I want them to move forward in Z space until they come together like a puzzle, then I will have them "morph" into an image.
So right now in order to make them move uniformly I have them scattered in Z space and the camera moves backwards. I was going to manually adjust the masks so that they "fit" together, but I was just wondering if anyone knows of a better way to do this?
I would certainly be working in reverse: start with all your shards in the finished position, then work backwards.
Another option: use the Shatter plugin and reverse it. You will need to reverse your source footage in a precomp. Apply Shatter, adjust approproately, precomp again and then reverse again. The result will be the source footage, now running forward again, will reverse-shatter, with the shards coming together rather than exploding out.
Thanks for the response.
I originally thought the shatter effect might work, but I need each shard of glass to display a different piece of footage. Luckily for me the pieces will only be moving in Z space, so making sure everything fits together, then working backwards should work pretty well!
Thanks for the link Mylenium.
I get the general concept of UV mapping, being familer with different texturing options in C4D. However there's still some things that I don't quite understand yet. So for the purposes of the video i'm trying to make (an intro sequence for a show I filmed at my old highschool), I think I will save this method for a later date.
I bookmarked your article though and am certain I will fully understand it someday soon.