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What is the best stage3d framework for 3d games on iOS ?

Apr 18, 2012 6:18 AM

Tags: #ios #stage3d

Hello !

if you cant answer what is best then :

what is the easiest ?

what has the best performance ?

thankyou !

 
Replies
  • Currently Being Moderated
    Apr 18, 2012 6:32 AM   in reply to luke_luke_luke

    In my experience I would say that Starling is the most easiest and Genome2d has the best performance, although it is the most difficult to get started with.

     

    Also I would say that at the moment (AIR 3.2 / 3.3 Beta), if you are targetting iOS, you can still gain better performance with GPU (+some optimizing) compared to Starling at least. This does not apply always, but at least in many cases. Here are some benchmark results: http://esdot.ca/site/2012/performance-comparison-starling-vs-gpu-rende r-mode

     
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    Apr 18, 2012 6:37 AM   in reply to luke_luke_luke

    Oh, sorry! I must ignored the word "3d".

     
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    Apr 18, 2012 11:37 AM   in reply to kudosss

    Alternativa3D and Away3D =)

     
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    Apr 20, 2012 12:11 PM   in reply to Anton Azarov

    I prefer Flare3D due to its 3dsmax integration. It's so nice to make an object with Flare3d materials, export it using a single menu option, open that 3d object in flash and manipulate it in a simple way. Kudos for using the names I name objects in 3dsmax to access them in ActionScript (even groups). Very happy with their tutorials like YellowPlanet to give you a quick jumpstart in gaming.

     
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    Apr 20, 2012 12:20 PM   in reply to sinious

    This all can be done with Alternativa3D also =) And more over - A3D - free and opensourced from this year

     
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    Apr 20, 2012 12:35 PM   in reply to Anton Azarov

    Free with the stipulation (that I consider minor) that you will show an Alternativa3D logo and link to their site.

     

    Flare3D is $500 but Alternative3D is a lot more sophisticated and therefore difficult to pick up easily. I was up and running in Flare3D in 1 day.

     
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    Apr 20, 2012 12:43 PM   in reply to sinious

    That's no longer the case (no more logo/link requirement).

     

    http://blog.alternativaplatform.com/en/2012/03/29/alternativa3d-8-is-o ut-in-open-source/

     
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    Apr 20, 2012 12:48 PM   in reply to iBr3nt

    The GUI and Physics engine still requires the link. What game won't utilize those?

     
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    Apr 20, 2012 1:15 PM   in reply to sinious

    You can use JigLib & Alternativa3D. Currently I'm developing car racing game. About GUI - you can doing yourself. For what you want use premaded from a3d guys?

     
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