Im really hoping that there will be the ability to dynamic link from PrP to SG on a clip by clip basis. Most people I know dont work on projects that ever experiences "Final Lock". Exporting timelines may work great for features, but it sucks for commercial and corporate projects. The ability to DL between PrP and AE would allow me to use SG. Without that ability I will never use SG. Lots of folks I am in contact with echo this sentiment. Heres hoping ![]()
There is not a Dynamic Link connection between SpeedGrade and Premiere Pro in the CS6 version. For now, you use the Send To SpeedGrade command in Premiere Pro to create a .ircp file and a sequence of DPX files that are used by SpeedGrade.
It's a good feature request, though, and one that we've heard a lot already.
You can add your vote by making a feature request here:
Picturequest wrote:
What about, having Premiere able to layer the LUT rendered in SG?
This is something we got implemented with After Effects and Photoshop CS6. While this is fantastic for previewing a look (= general mood), it doesn't allow for applying a mask or multiple masks, and it also doesn't allow to express a number of the fx filters in SpeedGrade that would require geometry (such as fxBloom, Gaussian Blur). Also, the denoise and the blur function in the secondaries can't be expressed in a LUT. All these limitations are due to the nature of a LUT.
The .Look format that SpeedGrade is using contains all the parameters (even in human readable form), so if you indeed go ahead with an official request, LUT is cool, .Look is great ![]()
Pat
Hi Karel,
SpeedGrade works well with stereo pairs - it even automatically loads stereo frame sequences or movie files. Here's some more info in a video tutorial on Adobe TV:
Cheers,
Pat
Karel Bata wrote:
You can add your vote by making a feature request here:
Except I don't see Speedgrade on that list...
So, yes, one of Adobe's strengths - dynamic linking. Please let's see that in Speedgrade please.
And have it work with stereo pairs!
people I know dont work on projects that ever experiences "Final Lock".
This brings up a fair question. What is the recommended work flow when client changes are requested? Clearly, the reedit will occur in PP. But how do we keep all the work we've already done in SG the first time 'round and apply that to the new edit? Without Dynamic Link, what is the work flow in such a scenario? Are we really forced to reexport from PP and redo all our CC and grading?
Jim Simon wrote:
people I know dont work on projects that ever experiences "Final Lock".
This brings up a fair question. What is the recommended work flow when client changes are requested? Clearly, the reedit will occur in PP. But how do we keep all the work we've already done in SG the first time 'round and apply that to the new edit? Without Dynamic Link, what is the work flow in such a scenario? Are we really forced to reexport from PP and redo all our CC and grading?
Hi Jim,
there's no perfect answer to this, but let me try to give you a couple of ideas:
I am sure other users out there have other ideas, but these are some concepts I have seen being used with good results in the past.
Cheers,
Pat
Yea this is a huge issue. How do we get back to Premiere? I saw this: http://www.reduser.net/forum/showthread.php?77013-Speedgrade-Raw-amp-D PX-Workflow-CS-6 on reduser but exporting to DPX back to Premiere? You'd lose your edits as you would if you rendered uncompressed into a single file - and the latter seems like a huge file to have as an intermediate before your final export.
Premiere should act as the "hub" and every other product a "branch" that you send something to, fix it, and send it back to Premiere for your final render.
I'm also interested in how the conforming works. So I shouldn't be "sending to speedgrade" from Premiere? And instead I should be exporting an EDL then if I have changes, trying to conform that EDL to the updated EDL? Thanks.
Premiere should act as the "hub" and every other product a "branch" that you send something to, fix it, and send it back to Premiere for your final render.
I could not agree with this more. This is what will make this whole thing work for me. I know it has been mentioned more than a few times that Speed Grade should be last in your render chain. That doesn't make sense to me coming from commercials. Where it's *usually* offlined in an Avid, sent to the transfer house to do final color selects, this is reconformed *usually* on a flame/smoke then outputted from there. However Flames and Smokes have a better timeline than After Effects (if you think of it as your Flame proxy), so it would make sense in the Adobe workflow for everything to go back to Premiere to add bars and tone, go to tape, final outputs, versions, etc AFTER going to Sg for color then AFTER Ae for effects and cleanup. So, like Jeffery stated, Premiere should be the hub and everything else mirrors the edit but adds it's own contributions.
North America
Europe, Middle East and Africa
Asia Pacific