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SDK for CS6 PSX

Apr 26, 2012 4:16 PM

I asked this over at the SDK forum but received no answers.  Will there be a new SDK for CS6 PSX? 

 

I have a number of plugins that I made using VS2005 VC++ for x32 and would like to now move them to x64.  Should I still use VS2005 VC++ or use VS2008 or VS2010 VC++Express for CS6?

 

Thanks,

RON C

 
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  • Currently Being Moderated
    Apr 26, 2012 6:04 PM   in reply to Ronald Chambers

    Hi Ron,

     

    Yes there will be a new SDK released at/around shipping. Hang tight!

     
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    Apr 26, 2012 6:16 PM   in reply to Ronald Chambers

    Hi Ron,

     

    There will be a new Ps CS6 SDK released, but I'm not clear on the timing. The Ps CS5 SDK provides guidance for building plug-ins to run in the Windows 64-bit version, which you can use for general reference. I'm still checking on any particular changes for CS6 regarding the minimal IDE requirements and will get back to you.

     

    regards,

    steve

     
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    Apr 26, 2012 7:13 PM   in reply to Ronald Chambers

    x32 plugins will not work in x64 -- you will have to change the code a little and recompile.

     

    For x64 you want to use VS2008 or newer.  I think our SDK is written for VS2010 sp1.

     

    The CS5 SDK contains everything you need to write 64 bit plugins.

     
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    Apr 26, 2012 7:35 PM   in reply to Ronald Chambers

    Honestly, I've never used Express - so I don't know what the limitations are.

     
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    May 1, 2012 8:03 PM   in reply to Chris Cox

    FYI.  VC++ 2010 Express is a pain to get to work and won't work at all with MFC code.

    Recommend purchasing the VS2010 Pro version if one needs it.

     

    RON C

     
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