I asked this over at the SDK forum but received no answers. Will there be a new SDK for CS6 PSX?
I have a number of plugins that I made using VS2005 VC++ for x32 and would like to now move them to x64. Should I still use VS2005 VC++ or use VS2008 or VS2010 VC++Express for CS6?
There will be a new Ps CS6 SDK released, but I'm not clear on the timing. The Ps CS5 SDK provides guidance for building plug-ins to run in the Windows 64-bit version, which you can use for general reference. I'm still checking on any particular changes for CS6 regarding the minimal IDE requirements and will get back to you.
x32 plugins will not work in x64 -- you will have to change the code a little and recompile.
For x64 you want to use VS2008 or newer. I think our SDK is written for VS2010 sp1.
The CS5 SDK contains everything you need to write 64 bit plugins.
Rather than hurry into coding changes, I'd like to get the latest code and compiler and go from there. I'll look into VS2010 sp1. Will the VS2010 Express version work? The Express version is much less expensive.