AIR 3.2, iPad 3.
Some illustrative pics:
1. Tap the input text field in the middle.
2. The soft keyboard pushes up the stage, so the text field is into view.
3. When you are done, the stage should be like in the beginnings, but it's scrolled down
Well, this seems like a bug (?) and I'd be interested in a workaround if you know of any ;-)
Thanks in advance!
A similar issue happened to me recently. Only instead of the keyboard, it happened with the menu bar after playing with the native video player (called through a stageWebView) on an iPhone. My app's screen was "pushed down" by the menu bar after accessing the video controls in the iOS app-switcher bar (double-tap home button and swipe all the way to the left).
It was a rather remote circumstance involving a video being "AirPlay-ed" in the background, but I do suspect a related issue going on here with AIR (3.2) not playing well with native iOS controls.
you can use <softKeyboardBehavior>none</softKeyboardBehavior> setting in your xml description file.
none - will not move the application
pan - will move the application up
Yes, I finally used <softKeyboardBehavior>none</softKeyboardBehavior> and making my own panning, kind of:
-move stage where tapped textfield is visible
-move stage to y=0
Getting input textfields to work consistently in Flash has been allways a PITA (I allways remember the well-known bug FP-40 and its many variants), but getting the iOS soft-keyboard into stage makes things much more funny
For my needs, if you wanna know, I finally sticked using a out-of-view StageText (which is the only one receiving "some" KEY_UP events) and a dynamic textfield with a fake blinking cursor to let the user know what's going on while he's typing (appart from panning myself).
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