I am trying to create extruded vector shapes in AE CS6 and get the below error after clicking on the enable 3D toggle for the layer.
After Effects error: Ray-trace 3D: Out of paged mapped memory for ray tracer.
( 5070 :: 0 )
Any thoughts on how to solve this?
Apologies- forgot my specs weren't in my signature.
I am away from my work computer but I am running Win 7 64bit, over 8 GB RAM, a NVidia card that costs over $2k, though I don't recall the precise model right now. I can relay more in the morning.
In preferences I set everything to cache on my D drive, which is dedicated only to temp files and has over 100 GB space. I restarted AE after this change and still saw the error.
Thanks for the fast response Todd, I appreciate any help you can offer.
have the same problem... here my informations
| Schneller Entwurf: | Verfügbar |
| Strukturspeicher: | 400.00 MB |
| Ray-tracing: | CPU |
(GPU nicht verfügbar - inkompatibler Geräte- oder CUDA-Treiber)
OpenGL
| Hersteller: | ATI Technologies Inc. | |
| Gerät: | ATI Radeon HD 6750M OpenGL Engine | |
| Version: | 2.1 ATI-7.18.11 | |
| Gesamtspeicher: | 1.00 GB | |
| Schattierungsmodell: | - |
CUDA
| Treiberversion: | - |
| Geräte: | - |
| Aktuell nutzbarer Speicher: | - |
| Maximal nutzbarer Speicher: | - |
My GPU info is below.
Fast Draft: Available
Texture Memory: 391.00 MB
Ray-tracing: GPU
OpenGL
Vendor: NVIDIA Corporation
Device: Quadro FX 4800/PCI/SSE2
Version: 3.0.0
Total Memory: 978.00 MB
Shader Model: 4.0 or later
CUDA
Driver Version: 4.0
Devices: 2 (Quadro FX 4800, GeForce 8400GS)
Current Usable Memory: 891.00 MB (at application launch)
Maximum Usable Memory: 947.00 MB
I am not certain if my NVIDIA driver is the most recent, but I believe it is the one they recommended. I run 3ds Max, LightWave and Blender without issue.
I am also experiencing the same error. As a quick work around while creating your masterpiece, I changed by view to Fast Draft (the box with the lightning inside). However, when trying to render whether in foreground or background ends up in the same 5070 :: 0 Failure
Here are my card specs as well for the devs:
| Fast Draft: | Available |
| Texture Memory: | 512.00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | ATI Technologies Inc. | |
| Device: | ATI Radeon HD 5870 OpenGL Engine | |
| Version: | 2.1 ATI-7.18.11 | |
| Total Memory: | 1.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
Hi
Same trouble...here are my specs
I m in Imac 27inches
3,4 GHz Intel core I7
16 Go 1333 MHz DDR3
AMD Radeon HD 6970M 2048 MB
Mac OS X Lion 10.7.3 (11D50)
| Fast Draft: | Available |
| Texture Memory: | 818,00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | ATI Technologies Inc. | |
| Device: | ATI Radeon HD 6970M OpenGL Engine | |
| Version: | 2.1 ATI-7.18.11 | |
| Total Memory: | 2,00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
I really hope you can help...If that feature doesn t work...I won't buy the product...and I badly need it !
Thanx so much !!!
| Fast Draft: | Available |
| Texture Memory: | 768.00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | ATI Technologies Inc. | |
| Device: | ATI Radeon HD 5770 OpenGL Engine | |
| Version: | 2.1 ATI-7.18.11 | |
| Total Memory: | 1.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
Hey Adam,
You seem to the odd man out in this thread as you are running windows. Can you try installing a new driver (or re-installing your current one)?
http://www.nvidia.com/Download/index.aspx?lang=en-us
We've seen problems like this when there is an odd CUDA version mismatch.
Those of you on the mac, standby, we're getting Nvidia on the horn to help out.
--chris
Thanks for the update Chris. I would not be surprised if this is an OS / other application problem. This fails on my Mac Pro, but my Mac Book Pro works fine, both without CUDA cards. I have seen issues in the past that other software has installed kernel extensions or other drivers that create conflict.
same error here. Running on 10.7.3 Lion.
GPU info:
| Fast Draft: | Available |
| Texture Memory: | 204.00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | ATI Technologies Inc. | |
| Device: | ATI Radeon HD 6750M OpenGL Engine | |
| Version: | 2.1 ATI-7.18.11 | |
| Total Memory: | 512.00 MB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
Is there any solution for this?
Add me to the list with this problem. Here's my GPU info:
| Fast Draft: | Available |
| Texture Memory: | 409.00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | ATI Technologies Inc. | |
| Device: | ATI Radeon HD 5770 OpenGL Engine | |
| Version: | 2.1 ATI-7.18.11 | |
| Total Memory: | 1.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
On the Windows side of things, I can report that some of my co-workers have hit this problem and some have not. Those that have not had the problem are using a Quadro FX 4800 card. Those of us that are having the error are using both the aforementioned Quadro, in addition to a GeForece 8400 GS to drive three displays.
I have not updated drivers yet, but will post with my results if I do.
Plus one. Mac Pro 3,1 OSX 10.6.8, 32gb RAM. I add a Ray-Traced 3D pre-comp into a Ray-Traced 3D comp. The pre-comp shows up and is visible, but when I move the CTI past the pre-comp into section where the comp's own 3D ray-traced layers exist, the machine times out and I get the error:
After Effects error: Ray-trace 3D: Ray tracer failed to launch.
( 5070 :: 0 )
| Fast Draft: | Available |
| Texture Memory: | 818.00 MB |
| Ray-tracing: | GPU |
OpenGL
| Vendor: | NVIDIA Corporation | |
| Device: | NVIDIA Quadro 4000 OpenGL Engine | |
| Version: | 2.1 NVIDIA-1.6.37 | |
| Total Memory: | 2.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | 4.0 |
| Devices: | 1 (Quadro 4000) |
| Current Usable Memory: | 559.00 MB (at application launch) |
| Maximum Usable Memory: | 2.00 GB |
Funny thing, on a way slower machine than iMac 2011 (which, as noted above has this raytrace error), macbook pro 15", mid 2010, raytrace works with no problem. GPU info on macbook pro is as follows:
| Fast Draft: | Available |
| Texture Memory: | 200.00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | NVIDIA Corporation | |
| Device: | NVIDIA GeForce GT 330M OpenGL Engine | |
| Version: | 2.1 NVIDIA-7.18.18 | |
| Total Memory: | 256.00 MB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
Adobe, any suggestions? Solutions?
Re: After Effects error: Ray-traced 3D: Initial Shader compile failed. (5070::0) refers to an incompatible graphics card or GPU device. The solution is to remove the incompatible graphics card or replace with compatible graphics card and re-install the software.
For me I had to remove a nVidia Tesla C1060 card which is incompatible. My main graphics card is a nVidia Quadro fx 5800 which is compatible. After re-installing After Effects the error message was gone.
Hope that helps.
I disabled the GeForce card and am now only using the Quadro. For those of you hunting, here is a list of cards that, according to Adobe, AE CS6 supports.
http://www.adobe.com/products/aftereffects/tech-specs.html
The following NVIDIA GPUs are supported in After Effects CS6.
Hi Folks,
Chris from Adobe here.
@Adamdanielpalmer "On the mac side, there seems to be no software-only support at all if after effects doesn't like your graphics card. This needs to be fixed..."
That's not an accurate statement. There are plenty of people (even on this thread) where After Effects detects the incompatible GPU and uses CPU correctly. But clearly it's not working correctly 100% of the time.
There is some common thing between all your machines that is causing this to fail. One of my engineers spent all day yesterday trying to reproduce this issue, but things were always going to CPU correctly.
So sorry, no resolution yet as to what is happening.
Just a wild guess in the dark, are the failing machines possibly upgraded in place from 10.6 -> 10.7?
--chris
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