I have tried all of the settings in Captivate 5.5 but can't keep my animation looping and not sure why.
I've imported an AS3 swf animation (just a simple movieclip animation of a blinking line) into Captivate 5.5. I placed the animation at the end of the timeline on the slide, and want the blinking line to stay there and continue to blink (i.e., animate) even after the slide has come to the end of the timeline.
I've tried everything I can think of. I assumed that checking the "Loop" setting in Captivate for the animation would do it, but it seems to have no effect.
I am pretty sure what is happening is that the click box on the Cp slide is forcing the animation to pause. In other words, the imported animation's timeline is being forced to pause too. Is there a way to stop this?
Thanks Rick, but then that would introduce a new problem - an unwanted pause : (
I wound up just giving up on the Flash animation and just drawing the line in Captivate itself and adding a fade-in transition to it. It is not as polished as the one I had done in Flash, but it works well and ultimately will be simpler for the folks who will be using this cptl I'm working on anyway.
If you created this animation in Flash originally, and have the FLA, try turning the animation into a symbol. It should have no stop(); action in the symbol timeline, but can have a stop(); action at the main timeline level.
Thanks. I did create it in Flash. No actions/scripting in it originally and no luck. I then added a gotoAndPlay timeline script to the end of it force a loop programmatically, but that had no effect.
I've knocked up a quick FLA blinking line example and inserted it into a Captivate 5.5 project. It seems to work fine.
I'm happy to share the source files with you if you want to see how the FLA was done. What version of Flash do you have?
I have Flash CS5. Would love the fla file if you would be so kind to provide.
While I wound up just using a simple line drawn in Captivate and it works for what I needed now, I plan on enhancing things in the future and will need to do it in Flash.
I used to be a pretty darn good actionscript (2 and 3) developer but it's been a couple of years since I've done anything with Flash, due to a role change at my job. I'm still getting used to the major animation/motion tweening changes (version 4?). Not sure what I'm doing wrong with this relatively simple thing as it has no code in it.
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