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actual frameRate limited 60fps ??

May 5, 2012 5:31 PM

stage.frameRate = 1000;

trace( stage.frameRate ) // output 1000

 

But actual fps is 60. Why??

 

( maybe since Flash cs5 or cs5.5 )

 
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  • kglad
    72,227 posts
    Jul 21, 2002
    Currently Being Moderated
    May 5, 2012 8:56 PM   in reply to pluton99

    i think that's a limitation of the recent flash players to prevent unneeded cpu utilization.

     
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    May 9, 2012 10:39 PM   in reply to pluton99

    Hi,

    This seems to be a limitation from the Browsers/OS to the draw rate of Plug-ins. You may want to have look at the details posted at http://www.tekool.net/blog/2008/05/27/overriding-flash-player-60fps-li mit-in-firefox-up-to-950fps-as-silverlight-2-in-bubblemark/ for more information on this.

     

    Let us know if this is of any help to you.

     

    Thanks!

    Mohan

     
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    May 10, 2012 7:38 AM   in reply to Mohanaraj CS

    Just about every single LCD monitor out there except for the new crops starting to come alive only support 60hz (except TVs). Therefore they are limited to displaying 60fps no matter what you set your frameRate to. Your dual link DVI or display port is also only capable of so much data as well.

     

    Also Apple loves to point the finger at Adobe Flash Player for crashing browsers galore. One of the main reasons the late Jobs mentioned he will not support it on iOS devices. Lack of stability. Imagine a 120fps flash movie trying to run in Safari. Surely a sad Mac icon would turn up or you'd get the spinning beach ball of death soon after.

     

    Being it's best to keep things even across all industries, 60fps is a pretty high target for Flash.

     

    Is there any real reason you want to go beyond 60fps? Just out of sheer curiousity..

     
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  • kglad
    72,227 posts
    Jul 21, 2002
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    May 10, 2012 8:04 AM   in reply to sinious

    the 60 fps is not related to any display limitations and applies to all recent flash player versions whether a browser plug-in or not.

     
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    May 10, 2012 8:21 AM   in reply to kglad

    That's not what I'm saying. I'm saying it would be logical for Adobe made the choice to limit playback to 60fps. There's a lot of good reasons for it. There certainly is no hardware or software limits that caused it, Adobe chose to do it.

     
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