Don't give up too soon.
Read the manual and watch some TV: http://tv.adobe.com/search/?q=%20appearance%20panel
Then try. Try again. Post your results and ask again.
I'm sure you notice how the a, r, v all overlap unsightfully - you've aleady outlined the font (assuming it is a font and you didn't draw that, but if you did - way to go; it's nice) so I suggest either making the letterforms a Compound Path, or Grouping them and applying the effects at the Group level. Don't Pathfinder Merge them because they'll no longer be moveable individually, although kerning and repositioning isn't really opttion since most of them do the cursive thing and flow into each other.
At ease.
Add is "Unite." Depending upon which version of Illustrator (and where within Illustrator) you look, the label changes.
It creates one object out of overlapping objects. So for this example, it dynamically treats all the type objects as one element, "welding" them together where they overlap.
Brilliant. Thank you. Still unraveling the mysteries of the Appearance Panel.
But but . . . how does the Add effect know which paths to "weld". Sure you have them all selected when you apply it, but how does it know to affect them all? How do you add another path to the Add "welded" group later on?
It simply traces the outline of the entire object rather than it's inner objects. Or, in other words, it looks at the edge of the ENTIRE group rather than the edges of the group's contents. Sort of a "find edges" thing.
You can continually add strokes as often as you want. A stroke is not a path. That's an important distiction. A path is merely a spine, it has no color or weight. The stoke is merely the color and weight given to the visible element which uses a path as a spine. Using the Appearance Panel doesn't add paths. It adds strokes... or additional visual definitions based upon the lenght and location of the same spine.
Here's an example.
There are essentially 2 levels of depth in any illustrator file. There's the spine or wireframe/outline level, then the Appearance or Preview level. The preview level simply adds color and dimension to the objects on the outline level. This is similar to how 3D apps work.. they have the construction planes, then the rendering on top.
I have two paths.
These two paths are my wireframe or spine. From this spine, I can use the Appearance Panel to create any number of visual definitions based on the length and location of these paths/spines. I group the two paths and then use the Appearance panel.
I've added 4 strokes and a fill... but I still only have the 2 original paths. Note the Add effect for the yellow strokes. And note how it essentially traces the outline of the group rather than the star and rectangle independently.
Awesome, Scott. Thanks.
You would need to manually add shapes to create the gloss effect on the K, or use Gradient Meshes.
You can do some Pathfinder stuff to create little sliver shapes, mimicking an emboss basically, and then blur them.
Notice the black slivers. Above: no blur. Below: blurred. Think of the possibilities.
Thanks. It's been modified a little by me, but I used Lobster as the base.
Everyone here should get Lobster. Has ligatures and everything, very nice to use! GET IT!
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