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CS6 Ray-tracer won't load

May 13, 2012 4:49 PM

Getting an error on opening After Effects CS6.

 

After Effects error: Ray-traced 3D: Initial Shader compile failed ( 5070 :: 0 )

 

When it opens and I try to set the comp to raytrace mode it's not ecen an option, just classic 3D.


Specs copied from AE GPU info below, running on a Mac Pro (3,1) running Lion 10.7.4. This is supposed to be a support card I'e got, yet it doesn't work and it does work on my Macbook Pro, puzzling.

 

I've updated to the latest Nvidia and CUDA drivers since too and still no success

 

 

Fast Draft:Available
Texture Memory:768.00 MB
Ray-tracing:GPU

 

 

OpenGL

Vendor:NVIDIA Corporation
Device:NVIDIA GeForce GTX 285 OpenGL Engine
Version:2.1 NVIDIA-7.18.18
Total Memory:1.00 GB
Shader Model:-

CUDA

Driver Version:4.2
Devices:1 (GeForce GTX 285)
Current Usable Memory:567.00 MB (at application launch)
Maximum Usable Memory:1023.00 MB
 
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