Hey Folks,
This is a complicated issue. Unfortunately the two main engineers working on this were just laid low by illness. We have been unable to reproduce it in house (everything we try is working fine). At this point we'll need to do a screenshare with you and possibly download debugging tools. Please PM me if you are willing to dediciate several hours to working with us on this. We are in PST (GMT - 0800).
--chris
Mac people,
NVIDIA posted a Quadro FX4800 driver update for 10.7.4: http://www.nvidia.com/object/macosx-270.00.00f06-driver.html. I seem to run into glitches like this if I do an OS update too quickly for NVIDIA.
Ric
I'm also having this problem with the same symptoms, but I'm on Windows, so I suspect that it's a driver thing or a legitimate bug, rather than simply an OSX issue. My GPU is Quadro 3800.
| Fast Draft: | Available |
| Texture Memory: | 398.00 MB |
| Ray-tracing: | GPU |
OpenGL
| Vendor: | NVIDIA Corporation | |
| Device: | Quadro FX 3800/PCIe/SSE2 | |
| Version: | 3.0.0 | |
| Total Memory: | 997.00 MB | |
| Shader Model: | 4.0 or later |
CUDA
| Driver Version: | 4.2 |
| Devices: | 1 (Quadro FX 3800) |
| Current Usable Memory: | 600.00 MB (at application launch) |
| Maximum Usable Memory: | 1.00 GB |
I'm also having this problem on Windows 7.
| Fast Draft: | Available |
| Texture Memory: | 768.00 MB |
| Ray-tracing: | GPU |
OpenGL
| Vendor: | NVIDIA Corporation | |
| Device: | NVIDIA GeForce GTX 285 OpenGL Engine | |
| Version: | 2.1 NVIDIA-7.18.18 | |
| Total Memory: | 1.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | 4.2 |
| Devices: | 1 (GeForce GTX 285) |
| Current Usable Memory: | 567.00 MB (at application launch) |
| Maximum Usable Memory: | 1023.00 MB |
Also having this issue. I get a "Ray-traced intial startup failed" error when i load up cs6.
this is what the opengl info box says.
I'm running the latest Cuda drivers, installed and re-installed the latest nvidia drivers released a few days ago.
Here are my computer specs.
Needless to say this is very frustrating. Serves me right for doing the update when i got deadlines!
Same issue here.
Getting an error on opening After Effects CS6.
After Effects error: Ray-traced 3D: Initial Shader compile failed ( 5070 :: 0 )
When it opens and I try to set the comp to raytrace mode it's not ecen an option, just classic 3D.
Specs copied from AE GPU info below, running on a Mac Pro (3,1) running Lion 10.7.4. This is supposed to be a support card I'e got, yet it doesn't work and it does work on my Macbook Pro, puzzling.
I've updated to the latest Nvidia and CUDA drivers since too and still no success
| Fast Draft: | Available |
| Texture Memory: | 768.00 MB |
| Ray-tracing: | GPU |
OpenGL
| Vendor: | NVIDIA Corporation | |
| Device: | NVIDIA GeForce GTX 285 OpenGL Engine | |
| Version: | 2.1 NVIDIA-7.18.18 | |
| Total Memory: | 1.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | 4.2 |
| Devices: | 1 (GeForce GTX 285) |
| Current Usable Memory: | 567.00 MB (at application launch) |
| Maximum Usable Memory: | 1023.00 MB |
I'm having the same issue and I think I can help pinpoint what's wrong.
I'm running at 15" Macbook Pro with 8 GB of RAM and the 6750M Radeon ATI graphics card and 2.2 GHZ Intel i7 Processor.
I originally downloaded CS6 on Mac OS 10.6.X. I then purchased Lion 10.7.4, which is what I'm now running.
I tested the ray-traced renderer before I upgraded and it worked fine. After the upgrade, I started getting this error.
That's my guess as to what's going wrong. Any fixes??
I'm thinking it's probably a 10.7.4 thing as well, i think that's what most of us with problems are using (though there seems to be a couple of windows users as well). Especially considering it just came out last week. Hopefully Adobe/Apple/Nvidia/Whoever can come up with a fix soon as the issue disables a pretty major feature of the upgrade....
marcfolio wrote:
> At our office we have 2x 27" iMac 3.4GHz 16GB RAM with AMD Radeon HD 6970M 2048 MB running Mac OS X 10.7.4 and "extrude" isn't even an option when doing 3D. Seems like a hugh #fail. Please fix.
marcfolio,
Your issue seems very different from that of others on this thread, who are getting a specific error message. Please start a new thread with you issue. See this video for how extrusion works, to make sure that you are trying the right things:
http://www.video2brain.com/en/lessons/extruding-3d-text-and-shapes-and -modifying-geometry-options
To everyone on this thread who is reporting getting the (5070 :: 0) error:
It appears that this error message is occurring when the CPU-based ray-traced 3D renderer is being initialized. After Effects appears to not be correctly making the transition from attempting to use the GPU-accelerated ray-traced 3D renderer to using the CPU-based renderer. This initialization failure may depend on certain specific combinations of operating system, CPU, and GPU drivers.
If you're still getting this error, please respond to this message answering the following questions (even if you've given some or all of this information above):
- What operating system are you using?
- Did you upgrade your operating system from a previous version? If so, which one?
- What is the model of your CPU?
- What is the model of your GPU?
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
- What operating system are you using?
Mac OS 10.7.4
- Did you upgrade your operating system from a previous version? If so, which one?
Yes, upgraded last week, from Mac OS 10.7.3
- What is the model of your CPU?
2 x 2.8 GHz Quad-Core Intel Xeon
- What is the model of your GPU?
Nvidia Qaudro FX 4800 for Mac
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
Nvidia Drivers: 270.00.00f06
Cuda Drivers: 4.2.7
- What operating system are you using?
Mac OSX 10.7.4
- Did you upgrade your operating system from a previous version? If so, which one?
Yes. From 10.6.something or other a couple weeks ago.
- What is the model of your CPU?
2 x 2.66 GHz Dual Core Intel Xeon
- What is the model of your GPU?
ATI Radeon HD 5770
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
2.1 ATI-7.18.11
I'm on Windows 7 and I uninstalled and reinstalled my Nvidia drivers, and reboot and now it seems to be working.
| Fast Draft: | Available |
| Texture Memory: | 398.00 MB |
| Ray-tracing: | GPU |
OpenGL
| Vendor: | NVIDIA Corporation | |
| Device: | GeForce GTX 285/PCIe/SSE2 | |
| Version: | 3.0.0 | |
| Total Memory: | 997.00 MB | |
| Shader Model: | 4.0 or later |
CUDA
| Driver Version: | 4.2 |
| Devices: | 1 (GeForce GTX 285) |
| Current Usable Memory: | 875.00 MB (at application launch) |
| Maximum Usable Memory: | 1.00 GB |
- What operating system are you using?
Mac OS 10.7.4
- Did you upgrade your operating system from a previous version? If so, which one?
Yes, upgraded last week, from Mac OS 10.7.3
- What is the model of your CPU?
Quad Core 2.5 GHz Intel "Core i5" I5-2400S (Sandy Bridge)
- What is the model of your GPU?
MD Radeon HD 6750M, with 512 MB of dedicated GDDR5 memory
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
gMux Version: 1.9.23
EFI Driver Version: 01.00.573
Hi Todd, what do you mean by "if you're still getting this error"? I mean, error is present and it won't go away until you people get rid of it. Are we going to see some sort of solution anytime soon?
Regards,
Nesha
Nesha, we're still gathering information here. It's too soon for us to make a definitive recommendation.
I can say that we have failed to reproduce this issue with any computer system here---but we tend to install OS versions fresh rather than update in place. We'll be having someone check on this update scenario soon.
Ok Todd, roger that. Thanks for prompt answer. If clean install comes out as only solution, no matter how cumbersome clean install is I'll do it. I'll wait for your confirmation. It would be good if someone have the same exact machine (iMac mid 2011, for example in my case) where ray tracing actually does work (with clean install). Than we can for sure confirm that clean install is the solution. You (Adobe, I mean) have no means to conduct this test at least?
I have a system which had a clean install os OS X 10.7. As a debug method, I tried booting my Mac Pro (which has the problem) off of my MBP in target mode (which does not exhibit the problem) and it still created the 5070::0 error. Also, this error was happening in 10.7.3 as well.
My specs are further up in this page and to answer the other questions:
- What operating system are you using? OS X 10.7.4
- Did you upgrade your operating system from a previous version? If so, which one? Clean install from .DMG out of App Store package file
- What is the model of your CPU? 2-2.66 Xeon X5650
- What is the model of your GPU? ATI Radeon 5870
- What is the version number of your graphics driver? 2.1 ATI-7.18.18
If you have an Nvidia card, what is the version of your CUDA driver? N/A
I'm afraid my case dispells the chances of it being a 10.7.4 thing or an AMD thing. I've also updated to 10.7.4 on my Macbook Pro and it's still working on it.
- What operating system are you using?
10.7.4 now, but only since updating after I had the problem on 10.7.3
- Did you upgrade your operating system from a previous version? If so, which one?
10.7.3 to 10.7.4 didn't work on either.
- What is the model of your CPU?
2 x 2.8Ghz Quad-core Xeon
- What is the model of your GPU?
NVIDIA GeForce GTX 285
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
Cuda 4.2.9, GPU Driver 7.18.18
Call me crazy. but the Adobe specs don't mention supported AMD/ATI cards, ONLY nvidia gpus. Maybe those of you on AMD/ATI gpu's get the error because the card isn't supported?
I hope i am wrong about that, if i was using ATI, i'd be pretty pissed. Maybe i missed it somewhere in the tech specs on the site.
As for those of us on "supported" cards, reading through this list, the common thread does still seem to be recently upgrading to 10.7.4 from a previous install.
Not true: Adobe explicitly states that 3d raytrace compositions will work in software-only mode on supported cards: meaning much slower, but still work.
What is supposed to happen is the program recognizes an unsupported card, and defaults to software-only rendering. Not an ideal scenario, but usable.
Instead, under certain combinations of Mac OS and video cards, after effects simply displays an error message, and provides no rendering of 3d raytrace compositions. Its worth noting that this does not happen when "fast previews" / open gl mode is active. However, this mode cannot be used for final rendering...
- What operating system are you using?
Windows 7 Enterprise x64
- Did you upgrade your operating system from a previous version?
No
- What is the model of your CPU?
Intel Corei7 975 @3.33GHz
- What is the model of your GPU?
Nvidia 680GTX
- What is the version number of your graphics driver?
301.10
If you have an Nvidia card, what is the version of your CUDA driver?
4.1.1
- What operating system are you using?
Windows 7 x64 Ultimate Service Pack 1
- Did you upgrade your operating system from a previous version?
No.
- What is the model of your CPU?
i7-970
- What is the model of your GPU?
GTX 570 (1280mb)
- What is the version number of your graphics driver?
296.10
- If you have an Nvidia card, what is the version of your CUDA driver?
4.1.1
I seem to get be able to get a fairly simple repro:
Using Ray Tracer (GPU) as default 3D render.
1. create comp 1920x1080.
2. import photoshop file & drag into comp.
3. set layer with photoshop file to 3d
4. go to effects and twirl down animation presets->Transitions Movements.
5. select 3-5 of the Slide-* presets one at a time.
I don't know if this is related, but thought I'd post it here in the off chance it helps.
When I'm quitting After Effects, I get the following error message:
After Effects Alert
Last log message was: <140735189834080>
<ae.blitpipe> <2> HardwareBlitpipe Disengaged
.
Generating crash log, which may take a few minutes.
It then generates a report to send, and tells me After Effects crashed, when in reality I quit the program of my own free will. This happens every time I close the program, so now I'm curious whether this is a seperate problem or related to this one.
North America
Europe, Middle East and Africa
Asia Pacific