I am trying out flash pro CS6 new features.
The most important one being ANEs [native extensions].
in flash builder 4.6, when using an ANE for ios, it is sometimes required to put the ios5 SDK location [ -platformsdk in ADT].
This is completely missing in Flash Pro CS6 IDE, any way around that?
[for the info on including the ios5 sdk check:
i tried to use the Gyroscope ANE with a new project and used FlashCS6 for it.
It get exported, but after installing when i open the app it crashes.
The i realized that i needed to specify iOS SDK Location, i see the field, i have Xcode, but how in earth i add the Location?, what i'm looking for, a folder or a file?
Hi theguaz, for ios5.0 sdk:
if you are using 5.1, you need to right-click on xcode and select "show package content" then navigate to:
i used this path (for my Xcode instalation): /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platfor m/Developer/SDKs/iPhoneOS5.1.sdk see screenGrab http://d.pr/i/ASAg and stil get crashes on ipad.
I followed this but maybe i'm missing something
i get the same issue when compiling to "ipa-ad-hoc" or "ipa-app-store" but it works on "ipa-debug-interpreter" i guess this could be because the ActionScript bytecode is interpreted and not translated to machine code. when it's translated we get the crash
would be great to know if someone has got this working properly
Uhmm, i'm doing a kind-of-360º-panorama-app and we need Gyroscope and Ad-hoc / AppStore distribution. And i've tried to get an answer of any kind from guys on Adobe on their AIR facebook fan page and here.
SHould we write our own gyroscope ANE?, have any of you succesfully compiled ad-hoc or app-store with Ketzler Euler Gyroscope ANE?
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