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Audio Recording Working Sporadically Since 4.5 Upgrade

May 10, 2012 9:24 AM

Tags: #fms_4.5 #audio_recording

The audio recording feature we've built into one of the activities on our educational website has been faultering since our recent upgrade to FMS4.5 .


We're using the "publish" feature of NetStream.


It seems to work fine for a while, then it stops working.


Has there been a change in the 4.5 update that may be the cause?


Is anyone else having this problem?





  • Currently Being Moderated
    May 12, 2012 7:17 AM   in reply to mrwizzer2

    If it has been working on past - there is no reason why it should not be working now. Can you elaborate more of what are you trying to publish - what Codec are you using, what encoder (I suppose its FP - if so which version of FP) and which OS (client/server) are you on?

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  • Currently Being Moderated
    May 17, 2012 2:07 AM   in reply to mrwizzer2

    Sorry have been busy with other work so have not got time to look into this - so very sorry about it. It might take sometime for us to repro it at our end and though i would not like you to go that way but since you ask for workaround in terms of reload i would suggest how to do it.


    You can just write small server-side or client-side application which would reload the application after fixed time interval(which you need to figure out - what works for you or fits this case). The way to do it is to use "reloadApp" Admin API - you can find details here : 8431df580a12a34991ebc-8000.html#WS5b3ccc516d4fbf351e63e3d11a0d3edb98-7 ff6AdminAPI

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  • Currently Being Moderated
    May 17, 2012 11:29 PM   in reply to mrwizzer2

    Yes you can use other Admin API command (getAppStats) to check active connections for particular application - see here: 8431df580a12a34991ebc-8000.html#WS5b3ccc516d4fbf351e63e3d11a0d3edb98-7 ffeAdminAPI


    So what you can do is set up timer to call a function after designated time interval and issue above command - check Active Connections and then call reloadApp


    I have asked my teammate to look into original issue - i'll see he got to it. Sorry again and thanks for having patience. Hope above workaround atleast temporary allows some time to breath for you,

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