Is this an ATI equipped iMac? If so, there won't be an NVIDIA folder.
This sounds like a different issue. I tested on a 24" system with a 6770M card in it yesterday. Worked fine in 10.7.3 and also after upgrading to 10.7.4. Please file a bug report with the full, system information report included and I will follow up.
Hi,
I'm having similar problems getting the Ray-tracer engine to work in AE CS6. Each time I try to enable it and turn a layer into a 3D layer, I get the following errors:
and
I am running on the following specs:
Win7 x64
AE CS6
i7-990X (stock speed)
24GB RAM
GTX580 (1536MB, Driver: 296.10)
Fast Draft: Available
Texture Memory: 601.00 MB
Ray-tracing: GPU
OpenGL
Vendor: NVIDIA Corporation
Device: GeForce GTX 580/PCIe/SSE2
Version: 3.0.0
Total Memory: 1.45 GB
Shader Model: 4.0 or later
CUDA
Driver Version: 4.2
Devices: 1 (GeForce GTX 580)
Current Usable Memory: 1.33 GB (at application launch)
Maximum Usable Memory: 1.50 GB
Right, here we go!
I got mine to work with a GTX580 on win7 x64 by changing the Timeout Detection and Recovery of GPUs in the Windows registry. By changing it from 2 seconds recovery to 10, the Nvidia driver will get enough time to respond before crashing!
I do realize that this is probably not the "correct" way of taking care of the problem but seems to be working fine for now. If anyone else would like to try, please make a backup of you registry before changing any values!
What did I do? I set the value for object MaxObjectNumber to 10 in the following folder: HKLM\HARDWARE\DEVICEMAP\VIDEO
After that, launch AE and everything works fine (for me) ![]()
This could be a bad install of the driver or a bad update. Uninstall the NVIDIA graphics driver and sub-compnents. Then delete the NVIDIA folder on the C:\ drive. Restart the system, it will launch with the generic Windows driver. Download the latest ceritified NVIDIA driver for this card (currently 296.10) and install. Then try AE CS6 without changing any NVIDIA driver settings or launching any other programs.
Please let us know if that solves the issue or not.
- What operating system are you using? Windows 7 64 Bit
- Did you upgrade your operating system from a previous version? If so, which one? - Absolutely clean install
- What is the model of your CPU? Intel(R) Xeon(R) CPU E5-2690 @ 2.90GHz 2.90 GHz (2 processors)
- What is the model of your GPU? Quadro 6000 & Tesla C2075
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver? Nvidia 296.70 CUDA 4.0.1
Could someone get back to me on this? Thanks!
My ray-traced renderer is still working after installing the Nvidia driver on my Radeon machine, but now I'm getting this error again:
After Effects Alert
Last log message was: <140735189834080>
<ae.blitpipe> <2> HardwareBlitpipe Disengaged
.
Generating crash log, which may take a few minutes
Any idea what is is all about and how to fix it? Should I open another thread?
SUCCESS! I don't know if it will help you guys track down cause of this bug, but my Mac going to sleep causes this 5070 :: 0 error to happen EVERY time. On a long render, my Mac was going to sleep. When I woke it up I would always get this error. I changed my Mac Pro (model 5,1 / 32 GB RAM / nVidia Quadro 4000) Energy saver to "Never" sleep and I haven't had the error since. I still have my screens sleep, but not my Mac. Yay! I have tested many long Raytracing renders since and no crashes.
I can't believe how awesome the raytracer is. Check out the attached. This is all After Effects
I'm seeing this same error when I try to do a dynamic link from Permiere to After Effects.
- What operating system are you using?
Windows 7 / 64 bit (6.1.7601) Service pack 1
- Did you upgrade your operating system from a previous version? If so, which one?
OS has always been W7
- What is the model of your CPU?
Intel i7-3960X
- What is the model of your GPU?
Nvidia Quadro 2000D + Tesla C2075
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
295.73
I fixed the error by backing up my mac, deleting the the system and doing a clean install of everything. I have a mac pro with the nvidia quadro 4800, 32 gigs ram, lion 10.7.4. The ray traced worked great until i tried to render it and got the 5070 error we have been gertting. Looks as if the clean install is not working either. My advice is dont do the clean install. Anyone else run into this?
Magnus Allgurén wrote:
Right, here we go!
I got mine to work with a GTX580 on win7 x64 by changing the Timeout Detection and Recovery of GPUs in the Windows registry. By changing it from 2 seconds recovery to 10, the Nvidia driver will get enough time to respond before crashing!
I do realize that this is probably not the "correct" way of taking care of the problem but seems to be working fine for now. If anyone else would like to try, please make a backup of you registry before changing any values!
What did I do? I set the value for object MaxObjectNumber to 10 in the following folder: HKLM\HARDWARE\DEVICEMAP\VIDEO
After that, launch AE and everything works fine (for me)
It worked fine for a few days, until I had to do some work on another project, which is strictly 2D. Once I switched back to my Ray-trace project it does not work any more, giving me the same problem as before (5070 :: 0) and my previous method of getting it to work is not working anymore...
Interesting.... I just downloaded the latest Geforce drivers from Nvidia (301.42 WHQL) for Win7x64 and GTX580. I did not bother to uninstall old driver first, but updated the drivers using the Express Install option. After installing the drivers I tried the Ray trace again, but this time nvllkdm.sys (I think...) caused a BSOD and I had to reboot my computer. Upon restart, I again launched my project and lo and behold, everything worked fine!
I have tried rebooting a couple of times and switched between projects, and... it seems to be working. Not sure for how long, but for now it's working!
Thanks for the update Magnus. I saw the Nvidia 301.42 driver update yesterday and tried it on a couple machines. I had no issues or BSOD. It sounds like there may have been a driver conflict on your computer. Did this machine have a different card on it at some point?
If one is seeing the (5700::0) error on a Windows system, I would recommend uninstalling all graphic drivers from the system first. Then restart the OS and install the proper, current driver for the currently installed display card.
The After Effects CS6 (11.0.1) update is available:
The update fixes some causes of errors with the ray-traced 3D renderer.
Install the updates, update your graphics card drivers, and let us know how they work for you.
If you still get this error after installing the updates, respond with your current driver versions and system details.
Without the update, for my machine (OS X User), I was able to determine my problem. You may laugh (or cry) when you read this, but making sure to boot to a 64-bit kernel got rid of the 5070:0 error. I double verified that when booted into a 32-bit kernel the error came back, and rebooting to 64-bit kernel the error went away.
There is an easy way to detect and change your boot mode for anyone else interested:
Download the 32/64 bit boot changer:
http://www.macupdate.com/app/mac/32252/32--or-64-bit-kernel-startup-mo de-selector
Why was I running 32-bit in Lion if it was a fresh install? I have an older RAID card that does not have 64 bit .kext drivers
Unfortunatly the update hasn't fixed the 5007:0 error.
Ryna, thanks for your suggestion, i was infact running in 32bit kernal mode, but after switching to 64bit and rebooting, i still get the same error.
i am using CUDA 4.2.9, Nvidia retail drivers 270.00.00f06 (2.1 NVIDIA-7.10.2)
Mac Pro 2.8ghz quad (2008 model), running Mac OS 10.7.4
Question for other Mac nvida users, any of you guys running networked shared storage? Trying to go down the list of why my Mac is inflicted with this error and others aren't. One of the oddities with my machine is i am connected to an Editshare shared storage system.
Unfortunately without a reproduceable test case we have no solution yet. If this is a case of needing 64 bit drivers I would try the following, but only after a complete backup of all and any essential files on the system. Caveat, this is untested by me, so try at your own risk.
First, remove the CUDA pref by right clicking in the System Preferences and deleting. Then install the newest Nvida driver for this machine's OS. Then install the newest CUDA driver.
This driver is for LION only: http://www.nvidia.com/object/macosx-270.00.00f01-driver.html
Uninstalled CUDA, rebooted, tried to install driver you linked to, said a newer driver was already installed. Installed latest CUDA.........and no error! Weird thing though, with ray trace on, i can only see my extruded object in Fast draft mode. Every other mode including Off (final quality) renders the object black, or i guess more accurately, it doesn't render the object at all. I go back to fast draft and it works again.
So not really a fix yet, but a heck of a lot better than yesterday....
Hi,
Updated to the newest AE 11.0.1.12 but I'm having the same problem...
- What operating system are you using? OS X 10.7.4
- Did you upgrade your operating system from a previous version? If so, which one? SL 10.6.8
- What is the model of your CPU? 2006 Mac Pro 1,1 - 3.0 GHz Dual Core Intel Xeon (not exactly sure the exact model number of the CPU)
- What is the model of your GPU? ATI Radeon 5770
- What is the version number of your graphics driver?
ATI Radeon HD 5770:
Chipset Model: ATI Radeon HD 5770
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 1024 MB
Vendor: ATI (0x1002)
Device ID: 0x68b8
Revision ID: 0x0000
ROM Revision: 113-C0160C-155
EFI Driver Version: 01.00.436
If you have an Nvidia card, what is the version of your CUDA driver? N/A
UPDATE: I tried the fast draft method and I can get it to work BUT when I go to render out the comp, it gives the same "Out of page mapped memory...5070 :: 0" error.
The comp was a simple text layer with extruded text, a light and some animation on both.
| Fast Draft: | Available |
| Texture Memory: | 512.00 MB |
| Ray-tracing: | CPU |
(GPU not available - incompatible device or CUDA driver)
OpenGL
| Vendor: | ATI Technologies Inc. | |
| Device: | ATI Radeon HD 5770 OpenGL Engine | |
| Version: | 2.1 ATI-7.18.18 | |
| Total Memory: | 1.00 GB | |
| Shader Model: | - |
CUDA
| Driver Version: | - |
| Devices: | - |
| Current Usable Memory: | - |
| Maximum Usable Memory: | - |
Hi, chiming in late:
I am getting the "After Effects error: Ray-traced 3D: Initial shader compile failed. (5070 :: 0) at program start, after upgrading from Ae 5.5 to 6.1.
I didn't have this problem with Ae 5.5.
I'm working on a MacPro 3,1
- What operating system are you using?
Mac OS 10.6.8 (NOT LION!)
- Did you upgrade your operating system from a previous version? If so, which one?
Yes, but a long time ago, but it was probibly a Snow Leopard fresh install. I did recover the system from a Timemachine BU
- What is the model of your CPU?
2 x Quad-Core Intel Xeon 2.66 Ghz
- What is the model of your GPU?
NVIDIA Quadro 4000 ROM-Version 3581
- What is the version number of your graphics driver? If you have an Nvidia card, what is the version of your CUDA driver?
CUDA Driver Version: 4.2.7, GPU Driver Version: 1.6.37.0 (256.02.25f01)
I treid starting in 64 mode, and a few of the other suggestions but no luck so far.
I don't get the message on my
MacBook Pro
17 Zoll, Ende 2011
Mac OS X Lion 10.7.4 (11E53)
Prozessor 2,4 GHz Intel Core i7
AMD Radeon HD 6770M 1024 MB
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