3 x layers, all 3D. A floor, a layer in front on the Z axis, a layer 300 pixels behind it and a standard camera.
The front layer is an image of an apple. BUT the text behind it in Z space ALWAYS shows up in front of it.
I've re-created it in CS5.5 and it works fine. Do exactly the same thing in CS6, and no joy. Text layers seem to render in front. I don't want to use the raytrace engine as I am using multiply on the floor object.
Anyone else having this problem?
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