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AE CS6: Render glitches with timeremap expressions

May 16, 2012 1:21 PM

Version:

11.0

 

OS:

Mac 10.7.4

 

Source Footage:

.ai files

 

Problem:

 

First of all, we've been using this method for character animation since AE 7.0.  We have had minor glitches here and there, but nothing consistent enough to a real problem.  We're currently using CS5.5, and considering the CS6 upgrade.

 

I am filing an official bug report for this, but am curious if anyone else is experiencing this.  I don't want to share my project here as it's for a TV show in production.

 

Starting with CS6, we're experiencing random, arbitary render glitches all over the place.  Our character comps are generally two comps deep.  Meaning in the character comp, we have timeremapped comps for sequences of eyes, eyebrows, mouths, etc.  Inside those comps, there is a lot more going on than just an image sequence.  We have mesh warp keyframes and other stuff.

 

All of this is controlled by various expressions that link everything to some simple master controls.  I'm sure this sounds familiar -- it's very similar to the method used in these tutorials, but not even as complex.

 

As for the glitches, they are hard to pin down.  There are different glitches depending on whether the character is continually reasterized in the scene or not, which comp we're in, etc.  Really random.  The problem is resolved by proxying those precomps (the eyes, mouths, etc) with prerendered sequences.  This is an OK workaround for most cases, but we can't depend on it.

 

Thanks for any help.  In the meantime we'll be sticking with 5.5.

 

Bryan

 
Replies
  • Currently Being Moderated
    May 19, 2012 1:18 PM   in reply to bryab

    Have any of your time-remapping expressions generated errors? Are any of your time-remapping expressions operating between comps? If so, can you provide an example?

     

    Dan

     
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  • Currently Being Moderated
    Sep 13, 2012 10:06 AM   in reply to bryab

    I'm having similar issues. For me a pre-render or full render take MUCH much longer. Rendering a single frame during time-remapping takes literally a few minutes.

     
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  • Currently Being Moderated
    Nov 24, 2012 8:11 PM   in reply to bryab

    Yes time remapping seems to be broken, or at least not frame accurate in CS6.  I have some project files which i'll upload when I'm not under a deadline. (like... tuesday)  I've experienced this both when using expressions, and just keyframing.  It seems like there is still some interpolation on the time value being done that overrides the expression or keyed value. 

     

    back to cs5.5 for me. Thankfully I didn't delete the previous install after upgrading via my cloud membership.

     
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  • Currently Being Moderated
    Dec 18, 2012 9:40 PM   in reply to bryab

    I've had the same problems. It's troublesome because nesting and time-remapping is such a timesaver for making puppets. Does anybody have a temporary fix, not related to using older versions of AE?

     
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  • Currently Being Moderated
    Feb 1, 2013 7:26 PM   in reply to rocketstar_taco

    I'm having trouble with time-remapping precomps on a project I'm working on in CS6. I'm not using an expression, but animating with hold keyframes.

     

    Animating a countdown using numbers 0-9 of PSD art (not AE timecode effect), that goes from 53, 52, 51, 50, 49, 48, etc in the precomp. But in the main comp, it goes 50, then down to 40 for a frame, then 49, 48. Then I jump into the precomp and the 50's are all gone, 40's only (twice through). Reboot AE and this kind of strange behaviour persists, some ram previews different than others, makes no sense at all.

     

    I turned on continuously rasterize all the way through, seemed to fix it for now, countdown is working again. But yeah CS5 had no problems like this, whatever they are doing with the new caching system, it has some bugs they need to fix.

     
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  • Currently Being Moderated
    May 16, 2013 7:43 AM   in reply to bryab

    I found it was fixed In the last update seems fine in 11.0.2.12

     

    -Mark

     
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  • Currently Being Moderated
    May 16, 2013 11:20 AM   in reply to bryab

    just double checked the version i'm running is 11.0.2.12, via  cloud

    subscription

     
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