I am working on a tennis game. I have designed a two -dimensional court with each of the individual parts of the court (eg right service court) as an instance of a movie clip. I want to distort the court so that the far end looks farther away - the court becomes a trapezium. When detecting whether the ball lands on a particular court section, is the hit test done on the original two-dimensional shape or on the distorted shape?
North America
Europe, Middle East and Africa
Asia Pacific