This is two separate questions/topics, but they are related, so I will post in the same thread.
I am working on a game that is a Scrabble variant. I've got the basic functionality down, but I have to create a system to check for valid words. I assume that most games that use this type of functionality either connect to some type of server to do a check or (less likely) they use a massive array. Does anyone know where I can find some sort of documentation to show me how to do this? Have searched various topics over the last few days, haven't found anything useful.
Secondly, can anyone provide a link to documentation that shows how to code an online multiplayer game (i.e. a game in which players directly compete against each other). Would like to test out some ideas on a fighting game and checkers type game.
Thanks in advance!
What you could do is look for some spell checkling classes/functionality that might be available that would include a sufficient database of words for your scrabble game.
As far as you other posting goes, you should probably post it separately... just about anything involving coding could be said to be related on that basis alone, but between the two topics I don't really see a relationship and cannot offer anything for the latter one other than to say you'll probably need to have a server-side management system utilizing a database to control who is alowed to do what when.
Thanks for the response!
I did some googling and see Adobe Labs recently released something called "Squiggly", but it's not exactly what I'm looking for. They don't seem to have any other spellcheckers. Are there any well-known class repositories on the web or does one just google around and hope one gets lucky?
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