With the release of 220.127.116.11, now that AE supports the GeForce 680, I'm wondering which configuration is faster for raytrace rendering - a Maximus configuration (Quadro + Tesla) or a single GeForce 680. Or for sh!ts and gigles, a Quadro + GeForce 680.
My system currently has a single Quadro 5000. Would I benefit more by getting the Tesla 2075 or the GeForce 680 as a second GPU card. I've seen the comparisons on Adobe's AE product website with benchmarks comparing the Quadro cards against themselves but can't find any benchmarks comparing Quadro/Tesla vs GeForce cards.
Similarly, which GPU configuration would benefit Premiere more?
Nvidia will of course argue that Quadro + Tesla are better because of more RAM, higher precision FP calculations, ECC, and supposedly more reliable build quality, but does either AE or Premiere actually care about any of that? Nvidia's real reasoning is most likely related to them selling you a higher profiting product than actual performance. I actually turn off ECC on my Quadro card because I find that it causes image smearing in Photoshop.
I've been using Cinema 4D for 10 years. I also use AE as part of my toolkit. It's not an either or situation with motion graphics, you use every tool at hand to complete what's required of a project. Your post didn't really address the issue.
This is an excellent point. If you have C4D, there's really no reason to use AE for 3D renders.
While the AE/Nvidia team has put some impressive work into this, I would tell anyone that AE's Raytracer is "experimental" at this point. It's a fun thing to play around with. And it hints at future possibilities.
But there's no way you can do any serious real-world for-profit production work with it. (At least with today's GPUs)
Instead of pouring vast amounts of money into multiple bleeding edge graphics cards, you could build a small render farmlet for both AE & C4D.